diff options
Diffstat (limited to 'source/gameengine/GameLogic/SCA_IInputDevice.h')
-rw-r--r-- | source/gameengine/GameLogic/SCA_IInputDevice.h | 25 |
1 files changed, 13 insertions, 12 deletions
diff --git a/source/gameengine/GameLogic/SCA_IInputDevice.h b/source/gameengine/GameLogic/SCA_IInputDevice.h index 1a403f40955..ceb9c1e1d4f 100644 --- a/source/gameengine/GameLogic/SCA_IInputDevice.h +++ b/source/gameengine/GameLogic/SCA_IInputDevice.h @@ -269,7 +269,7 @@ public: KX_MAX_KEYS - } ; // enum + }; // enum protected: @@ -301,17 +301,18 @@ public: virtual void HookEscape(); - /* Next frame: we calculate the new key states. This goes as follows: - * - * KX_NO_INPUTSTATUS -> KX_NO_INPUTSTATUS - * KX_JUSTACTIVATED -> KX_ACTIVE - * KX_ACTIVE -> KX_ACTIVE - * KX_JUSTRELEASED -> KX_NO_INPUTSTATUS - * - * Getting new events provides the - * KX_NO_INPUTSTATUS->KX_JUSTACTIVATED and - * KX_ACTIVE->KX_JUSTRELEASED transitions. - */ + /** + * Next frame: we calculate the new key states. This goes as follows: + * + * KX_NO_INPUTSTATUS -> KX_NO_INPUTSTATUS + * KX_JUSTACTIVATED -> KX_ACTIVE + * KX_ACTIVE -> KX_ACTIVE + * KX_JUSTRELEASED -> KX_NO_INPUTSTATUS + * + * Getting new events provides the + * KX_NO_INPUTSTATUS->KX_JUSTACTIVATED and + * KX_ACTIVE->KX_JUSTRELEASED transitions. + */ virtual void NextFrame(); |