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Diffstat (limited to 'source/gameengine/GameLogic/SCA_ILogicBrick.h')
-rw-r--r-- | source/gameengine/GameLogic/SCA_ILogicBrick.h | 111 |
1 files changed, 111 insertions, 0 deletions
diff --git a/source/gameengine/GameLogic/SCA_ILogicBrick.h b/source/gameengine/GameLogic/SCA_ILogicBrick.h new file mode 100644 index 00000000000..9e293136e21 --- /dev/null +++ b/source/gameengine/GameLogic/SCA_ILogicBrick.h @@ -0,0 +1,111 @@ +/** + * $Id$ + * + * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. The Blender + * Foundation also sells licenses for use in proprietary software under + * the Blender License. See http://www.blender.org/BL/ for information + * about this. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL/BL DUAL LICENSE BLOCK ***** + */ +#ifndef __KX_ILOGICBRICK +#define __KX_ILOGICBRICK + +#include "Value.h" +#include "SCA_IObject.h" +#include "BoolValue.h" +class SCA_ILogicBrick : public CValue +{ + Py_Header; + SCA_IObject* m_gameobj; + int m_Execute_Priority; + int m_Execute_Ueber_Priority; + + bool m_bActive; + CValue* m_eventval; + STR_String m_text; + STR_String m_name; + //unsigned long m_drawcolor; +protected: + void RegisterEvent(CValue* eventval); + void RemoveEvent(); + CValue* GetEvent(); + +public: + SCA_ILogicBrick(SCA_IObject* gameobj,PyTypeObject* T ); + virtual ~SCA_ILogicBrick(); + + void SetExecutePriority(int execute_Priority); + void SetUeberExecutePriority(int execute_Priority); + + SCA_IObject* GetParent(); + virtual void ReParent(SCA_IObject* parent); + + // act as a BoolValue (with value IsPositiveTrigger) + virtual CValue* Calc(VALUE_OPERATOR op, CValue *val); + virtual CValue* CalcFinal(VALUE_DATA_TYPE dtype, VALUE_OPERATOR op, CValue *val); + + virtual const STR_String & GetText(); + virtual float GetNumber(); + virtual STR_String GetName(); + virtual void SetName(STR_String name); + virtual void ReplicaSetName(STR_String name); + + bool IsActive(); + void SetActive(bool active) ; + + virtual bool LessComparedTo(SCA_ILogicBrick* other); + + virtual PyObject* _getattr(char *attr); + + static class SCA_LogicManager* m_sCurrentLogicManager; + + + // python methods + + KX_PYMETHOD(SCA_ILogicBrick,GetOwner); + KX_PYMETHOD(SCA_ILogicBrick,SetExecutePriority); + KX_PYMETHOD(SCA_ILogicBrick,GetExecutePriority); + + enum KX_BOOL_TYPE { + KX_BOOL_NODEF = 0, + KX_TRUE, + KX_FALSE, + KX_BOOL_MAX + }; + + +protected: + /* Some conversions to go with the bool type. */ + /** Convert a KX_TRUE, KX_FALSE in Python to a c++ value. */ + bool PyArgToBool(int boolArg); + + /** Convert a a c++ value to KX_TRUE, KX_FALSE in Python. */ + PyObject* BoolToPyArg(bool); + + +}; + + +#endif |