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Diffstat (limited to 'source/gameengine/GameLogic/SCA_ILogicBrick.h')
-rw-r--r--source/gameengine/GameLogic/SCA_ILogicBrick.h167
1 files changed, 0 insertions, 167 deletions
diff --git a/source/gameengine/GameLogic/SCA_ILogicBrick.h b/source/gameengine/GameLogic/SCA_ILogicBrick.h
deleted file mode 100644
index 46c62f0258a..00000000000
--- a/source/gameengine/GameLogic/SCA_ILogicBrick.h
+++ /dev/null
@@ -1,167 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/** \file SCA_ILogicBrick.h
- * \ingroup gamelogic
- */
-
-#ifndef __SCA_ILOGICBRICK_H__
-#define __SCA_ILOGICBRICK_H__
-
-#include "EXP_Value.h"
-#include "SCA_IObject.h"
-#include "EXP_BoolValue.h"
-#include "CTR_Map.h"
-#include "CTR_HashedPtr.h"
-
-class NG_NetworkScene;
-class SCA_IScene;
-class SCA_LogicManager;
-
-class SCA_ILogicBrick : public CValue
-{
- Py_Header
-protected:
- SCA_IObject* m_gameobj;
- SCA_LogicManager *m_logicManager;
- int m_Execute_Priority;
- int m_Execute_Ueber_Priority;
-
- bool m_bActive;
- CValue* m_eventval;
- STR_String m_text;
- STR_String m_name;
- //unsigned long m_drawcolor;
- void RegisterEvent(CValue* eventval);
- void RemoveEvent();
- CValue* GetEvent();
-
-public:
- SCA_ILogicBrick(SCA_IObject* gameobj);
- virtual ~SCA_ILogicBrick();
-
- void SetExecutePriority(int execute_Priority);
- void SetUeberExecutePriority(int execute_Priority);
-
- SCA_IObject* GetParent() { return m_gameobj; }
-
- virtual void ReParent(SCA_IObject* parent);
- virtual void Relink(CTR_Map<CTR_HashedPtr, void*> *obj_map);
- virtual void Delete() { Release(); }
-
- // act as a BoolValue (with value IsPositiveTrigger)
- virtual CValue* Calc(VALUE_OPERATOR op, CValue *val);
- virtual CValue* CalcFinal(VALUE_DATA_TYPE dtype, VALUE_OPERATOR op, CValue *val);
-
- virtual const STR_String & GetText();
- virtual double GetNumber();
- virtual STR_String& GetName();
- virtual void SetName(const char *);
-
- bool IsActive()
- {
- return m_bActive;
- }
-
- void SetActive(bool active)
- {
- m_bActive=active;
- }
-
- // insert in a QList at position corresponding to m_Execute_Priority
- void InsertActiveQList(SG_QList& head)
- {
- SG_QList::iterator<SCA_ILogicBrick> it(head);
- for (it.begin(); !it.end() && m_Execute_Priority > (*it)->m_Execute_Priority; ++it);
- it.add_back(this);
- }
-
- // insert in a QList at position corresponding to m_Execute_Priority
- // inside a longer list that contains elements of other objects.
- // Sorting is done only between the elements of the same object.
- // head is the head of the combined list
- // current points to the first element of the object in the list, NULL if none yet
- void InsertSelfActiveQList(SG_QList& head, SG_QList** current)
- {
- if (!*current)
- {
- // first element can be put anywhere
- head.QAddBack(this);
- *current = this;
- return;
- }
- // note: we assume current points actually to one o our element, skip the tests
- SG_QList::iterator<SCA_ILogicBrick> it(head,*current);
- if (m_Execute_Priority <= (*it)->m_Execute_Priority)
- {
- // this element comes before the first
- *current = this;
- }
- else {
- for (++it; !it.end() && (*it)->m_gameobj == m_gameobj && m_Execute_Priority > (*it)->m_Execute_Priority; ++it);
- }
- it.add_back(this);
- }
-
- virtual bool LessComparedTo(SCA_ILogicBrick* other);
-
- virtual void SetLogicManager(SCA_LogicManager *logicmgr);
- SCA_LogicManager *GetLogicManager();
-
- /* for moving logic bricks between scenes */
- virtual void Replace_IScene(SCA_IScene *val) {}
- virtual void Replace_NetworkScene(NG_NetworkScene *val) {}
-
-#ifdef WITH_PYTHON
- // python methods
-
- static PyObject* pyattr_get_owner(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
-
- // check that attribute is a property
- static int CheckProperty(void *self, const PyAttributeDef *attrdef);
-
- enum KX_BOOL_TYPE {
- KX_BOOL_NODEF = 0,
- KX_TRUE,
- KX_FALSE,
- KX_BOOL_MAX
- };
-
-
-protected:
- /* Some conversions to go with the bool type. */
- /** Convert a KX_TRUE, KX_FALSE in Python to a c++ value. */
- bool PyArgToBool(int boolArg);
-
- /** Convert a a c++ value to KX_TRUE, KX_FALSE in Python. */
- PyObject *BoolToPyArg(bool);
-
-#endif /* WITH_PYTHON */
-
-};
-
-#endif /* __SCA_ILOGICBRICK_H__ */