diff options
Diffstat (limited to 'source/gameengine/GameLogic/SCA_IObject.h')
-rw-r--r-- | source/gameengine/GameLogic/SCA_IObject.h | 69 |
1 files changed, 63 insertions, 6 deletions
diff --git a/source/gameengine/GameLogic/SCA_IObject.h b/source/gameengine/GameLogic/SCA_IObject.h index 44ed3c8f3fe..eae427741ca 100644 --- a/source/gameengine/GameLogic/SCA_IObject.h +++ b/source/gameengine/GameLogic/SCA_IObject.h @@ -52,10 +52,30 @@ class SCA_IObject : public CValue Py_Header; protected: + friend class KX_StateActuator; + friend class SCA_IActuator; + friend class SCA_IController; SCA_SensorList m_sensors; SCA_ControllerList m_controllers; SCA_ActuatorList m_actuators; SCA_ActuatorList m_registeredActuators; // actuators that use a pointer to this object + + // SG_Dlist: element of objects with active actuators + // Head: SCA_LogicManager::m_activeActuators + // SG_QList: Head of active actuators list on this object + // Elements: SCA_IActuator + SG_QList m_activeActuators; + // SG_Dlist: element of list os lists with active controllers + // Head: SCA_LogicManager::m_activeControllers + // SG_QList: Head of active controller list on this object + // Elements: SCA_IController + SG_QList m_activeControllers; + // SG_Dlist: element of list of lists of active controllers + // Head: SCA_LogicManager::m_activeControllers + // SG_QList: Head of active bookmarked controller list globally + // Elements: SCA_IController with bookmark option + static SG_QList m_activeBookmarkedControllers; + static class MT_Point3 m_sDummy; /** @@ -78,18 +98,48 @@ protected: */ unsigned int m_state; + /** + * pointer inside state actuator list for sorting + */ + SG_QList* m_firstState; + public: SCA_IObject(PyTypeObject* T=&Type); virtual ~SCA_IObject(); - SCA_ControllerList& GetControllers(); - SCA_SensorList& GetSensors(); - SCA_ActuatorList& GetActuators(); + SCA_ControllerList& GetControllers() + { + return m_controllers; + } + SCA_SensorList& GetSensors() + { + return m_sensors; + } + SCA_ActuatorList& GetActuators() + { + return m_actuators; + } + SG_QList& GetActiveActuators() + { + return m_activeActuators; + } void AddSensor(SCA_ISensor* act); + void ReserveSensor(int num) + { + m_sensors.reserve(num); + } void AddController(SCA_IController* act); + void ReserveController(int num) + { + m_controllers.reserve(num); + } void AddActuator(SCA_IActuator* act); + void ReserveActuator(int num) + { + m_actuators.reserve(num); + } void RegisterActuator(SCA_IActuator* act); void UnregisterActuator(SCA_IActuator* act); @@ -97,20 +147,26 @@ public: SCA_IActuator* FindActuator(const STR_String& actuatorname); SCA_IController* FindController(const STR_String& controllername); - void SetCurrentTime(float currentTime); + void SetCurrentTime(float currentTime) {} void ReParentLogic(); /** * Set whether or not to ignore activity culling requests */ - void SetIgnoreActivityCulling(bool b); + void SetIgnoreActivityCulling(bool b) + { + m_ignore_activity_culling = b; + } /** * Set whether or not this object wants to ignore activity culling * requests */ - bool GetIgnoreActivityCulling(); + bool GetIgnoreActivityCulling() + { + return m_ignore_activity_culling; + } /** * Suspend all progress. @@ -146,6 +202,7 @@ public: // here come the python forwarded methods virtual PyObject* py_getattro(PyObject *attr); + virtual PyObject* py_getattro_dict(); virtual int GetGameObjectType() {return -1;} |