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Diffstat (limited to 'source/gameengine/GameLogic/SCA_IObject.h')
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diff --git a/source/gameengine/GameLogic/SCA_IObject.h b/source/gameengine/GameLogic/SCA_IObject.h
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-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-/** \file SCA_IObject.h
- * \ingroup gamelogic
- * \brief An abstract object that has some logic, python scripting and
- * reference counting Note: transformation stuff has been moved to
- * SceneGraph
- */
-
-#ifndef __SCA_IOBJECT_H__
-#define __SCA_IOBJECT_H__
-
-#include "EXP_Value.h"
-#include <vector>
-
-class SCA_IObject;
-class SCA_ISensor;
-class SCA_IController;
-class SCA_IActuator;
-
-#ifdef WITH_PYTHON
-template<class T> T PyVecTo(PyObject *);
-#endif
-
-typedef std::vector<SCA_ISensor *> SCA_SensorList;
-typedef std::vector<SCA_IController *> SCA_ControllerList;
-typedef std::vector<SCA_IActuator *> SCA_ActuatorList;
-typedef std::vector<SCA_IObject *> SCA_ObjectList;
-
-class SCA_IObject : public CValue
-{
-
- Py_Header
-
-protected:
- friend class KX_StateActuator;
- friend class SCA_IActuator;
- friend class SCA_IController;
- SCA_SensorList m_sensors;
- SCA_ControllerList m_controllers;
- SCA_ActuatorList m_actuators;
- SCA_ActuatorList m_registeredActuators; // actuators that use a pointer to this object
- SCA_ObjectList m_registeredObjects; // objects that hold reference to this object
-
- // SG_Dlist: element of objects with active actuators
- // Head: SCA_LogicManager::m_activeActuators
- // SG_QList: Head of active actuators list on this object
- // Elements: SCA_IActuator
- SG_QList m_activeActuators;
- // SG_Dlist: element of list os lists with active controllers
- // Head: SCA_LogicManager::m_activeControllers
- // SG_QList: Head of active controller list on this object
- // Elements: SCA_IController
- SG_QList m_activeControllers;
- // SG_Dlist: element of list of lists of active controllers
- // Head: SCA_LogicManager::m_activeControllers
- // SG_QList: Head of active bookmarked controller list globally
- // Elements: SCA_IController with bookmark option
- static SG_QList m_activeBookmarkedControllers;
-
- static class MT_Point3 m_sDummy;
-
- /**
- * Ignore activity culling requests?
- */
- bool m_ignore_activity_culling;
-
- /**
- * Ignore updates?
- */
- bool m_suspended;
-
- /**
- * init state of object (used when object is created)
- */
- unsigned int m_initState;
-
- /**
- * current state = bit mask of state that are active
- */
- unsigned int m_state;
-
- /**
- * pointer inside state actuator list for sorting
- */
- SG_QList* m_firstState;
-
-public:
-
- SCA_IObject();
- virtual ~SCA_IObject();
-
- SCA_ControllerList& GetControllers()
- {
- return m_controllers;
- }
- SCA_SensorList& GetSensors()
- {
- return m_sensors;
- }
- SCA_ActuatorList& GetActuators()
- {
- return m_actuators;
- }
- SG_QList& GetActiveActuators()
- {
- return m_activeActuators;
- }
-
- void AddSensor(SCA_ISensor* act);
- void ReserveSensor(int num)
- {
- m_sensors.reserve(num);
- }
- void AddController(SCA_IController* act);
- void ReserveController(int num)
- {
- m_controllers.reserve(num);
- }
- void AddActuator(SCA_IActuator* act);
- void ReserveActuator(int num)
- {
- m_actuators.reserve(num);
- }
- void RegisterActuator(SCA_IActuator* act);
- void UnregisterActuator(SCA_IActuator* act);
-
- void RegisterObject(SCA_IObject* objs);
- void UnregisterObject(SCA_IObject* objs);
- /**
- * UnlinkObject(...)
- * this object is informed that one of the object to which it holds a reference is deleted
- * returns true if there was indeed a reference.
- */
- virtual bool UnlinkObject(SCA_IObject* clientobj) { return false; }
-
- SCA_ISensor* FindSensor(const STR_String& sensorname);
- SCA_IActuator* FindActuator(const STR_String& actuatorname);
- SCA_IController* FindController(const STR_String& controllername);
-
- void SetCurrentTime(float currentTime) {}
-
- virtual void ReParentLogic();
-
- /**
- * Set whether or not to ignore activity culling requests
- */
- void SetIgnoreActivityCulling(bool b)
- {
- m_ignore_activity_culling = b;
- }
-
- /**
- * Set whether or not this object wants to ignore activity culling
- * requests
- */
- bool GetIgnoreActivityCulling()
- {
- return m_ignore_activity_culling;
- }
-
- /**
- * Suspend all progress.
- */
- void Suspend(void);
-
- /**
- * Resume progress
- */
- void Resume(void);
-
- /**
- * Set init state
- */
- void SetInitState(unsigned int initState) { m_initState = initState; }
-
- /**
- * initialize the state when object is created
- */
- void ResetState(void) { SetState(m_initState); }
-
- /**
- * Set the object state
- */
- void SetState(unsigned int state);
-
- /**
- * Get the object state
- */
- unsigned int GetState(void) { return m_state; }
-
-// const class MT_Point3& ConvertPythonPylist(PyObject *pylist);
-
- virtual int GetGameObjectType() {return -1;}
-
- typedef enum ObjectTypes {
- OBJ_ARMATURE=0,
- OBJ_CAMERA=1,
- OBJ_LIGHT=2,
- OBJ_TEXT=3
- } ObjectTypes;
-
-};
-
-#endif /* __SCA_IOBJECT_H__ */