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Diffstat (limited to 'source/gameengine/GameLogic/SCA_IScene.h')
-rw-r--r--source/gameengine/GameLogic/SCA_IScene.h87
1 files changed, 0 insertions, 87 deletions
diff --git a/source/gameengine/GameLogic/SCA_IScene.h b/source/gameengine/GameLogic/SCA_IScene.h
deleted file mode 100644
index e08c68f63e4..00000000000
--- a/source/gameengine/GameLogic/SCA_IScene.h
+++ /dev/null
@@ -1,87 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/** \file SCA_IScene.h
- * \ingroup gamelogic
- */
-
-#ifndef __SCA_ISCENE_H__
-#define __SCA_ISCENE_H__
-
-#include <vector>
-
-#include "STR_String.h"
-#include "RAS_2DFilterManager.h"
-
-#ifdef WITH_CXX_GUARDEDALLOC
-#include "MEM_guardedalloc.h"
-#endif
-
-#define DEBUG_MAX_DISPLAY 100
-
-struct SCA_DebugProp
-{
- class CValue* m_obj;
- STR_String m_name;
- SCA_DebugProp();
- ~SCA_DebugProp();
-};
-
-class SCA_IScene
-{
- std::vector<SCA_DebugProp*> m_debugList;
-public:
- SCA_IScene();
- virtual ~SCA_IScene();
- virtual class SCA_IObject* AddReplicaObject(class CValue* gameobj,
- class CValue* locationobj,
- int lifespan=0)=0;
- virtual void RemoveObject(class CValue* gameobj)=0;
- virtual void DelayedRemoveObject(class CValue* gameobj)=0;
- //virtual void DelayedReleaseObject(class CValue* gameobj)=0;
-
- virtual void ReplaceMesh(class CValue* gameobj,
- void* meshobj, bool use_gfx, bool use_phys)=0;
- std::vector<SCA_DebugProp*>& GetDebugProperties();
- bool PropertyInDebugList(class CValue *gameobj, const STR_String &name);
- bool ObjectInDebugList(class CValue *gameobj);
- void RemoveAllDebugProperties();
- void AddDebugProperty(class CValue* debugprop, const STR_String &name);
- void RemoveDebugProperty(class CValue *gameobj, const STR_String &name);
- void RemoveObjectDebugProperties(class CValue* gameobj);
-
- virtual void Update2DFilter(std::vector<STR_String>& propNames, void* gameObj,
- RAS_2DFilterManager::RAS_2DFILTER_MODE filtermode,
- int pass, STR_String& text) {}
-
-
-#ifdef WITH_CXX_GUARDEDALLOC
- MEM_CXX_CLASS_ALLOC_FUNCS("GE:SCA_IScene")
-#endif
-};
-
-#endif /* __SCA_ISCENE_H__ */