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Diffstat (limited to 'source/gameengine/GameLogic/SCA_ISensor.cpp')
-rw-r--r--source/gameengine/GameLogic/SCA_ISensor.cpp23
1 files changed, 22 insertions, 1 deletions
diff --git a/source/gameengine/GameLogic/SCA_ISensor.cpp b/source/gameengine/GameLogic/SCA_ISensor.cpp
index 9fdee0c19da..1c29eb27be5 100644
--- a/source/gameengine/GameLogic/SCA_ISensor.cpp
+++ b/source/gameengine/GameLogic/SCA_ISensor.cpp
@@ -52,6 +52,7 @@ SCA_ISensor::SCA_ISensor(SCA_IObject* gameobj,
SCA_ILogicBrick(gameobj,T),
m_triggered(false)
{
+ m_links = 0;
m_suspended = false;
m_invert = false;
m_pos_ticks = 0;
@@ -111,6 +112,25 @@ void SCA_ISensor::Resume() {
m_suspended = false;
}
+void SCA_ISensor::Init() {
+ printf("Sensor %s has no init function, please report this bug to Blender.org\n", m_name);
+}
+
+void SCA_ISensor::DecLink() {
+ m_links--;
+ if (m_links < 0)
+ {
+ printf("Warning: sensor %s has negative m_links: %d\n", m_name.Ptr(), m_links);
+ m_links = 0;
+ }
+ if (!m_links)
+ {
+ // sensor is detached from all controllers, initialize it so that it
+ // is fresh as at startup when it is reattached again.
+ Init();
+ }
+}
+
/* python integration */
PyTypeObject SCA_ISensor::Type = {
@@ -177,7 +197,8 @@ void SCA_ISensor::Activate(class SCA_LogicManager* logicmgr, CValue* event)
{
// calculate if a __triggering__ is wanted
- if (!m_suspended) {
+ // don't evaluate a sensor that is not connected to any controller
+ if (m_links && !m_suspended) {
bool result = this->Evaluate(event);
if (result) {
logicmgr->AddActivatedSensor(this);