diff options
Diffstat (limited to 'source/gameengine/GameLogic/SCA_ISensor.cpp')
-rw-r--r-- | source/gameengine/GameLogic/SCA_ISensor.cpp | 23 |
1 files changed, 22 insertions, 1 deletions
diff --git a/source/gameengine/GameLogic/SCA_ISensor.cpp b/source/gameengine/GameLogic/SCA_ISensor.cpp index 9fdee0c19da..1c29eb27be5 100644 --- a/source/gameengine/GameLogic/SCA_ISensor.cpp +++ b/source/gameengine/GameLogic/SCA_ISensor.cpp @@ -52,6 +52,7 @@ SCA_ISensor::SCA_ISensor(SCA_IObject* gameobj, SCA_ILogicBrick(gameobj,T), m_triggered(false) { + m_links = 0; m_suspended = false; m_invert = false; m_pos_ticks = 0; @@ -111,6 +112,25 @@ void SCA_ISensor::Resume() { m_suspended = false; } +void SCA_ISensor::Init() { + printf("Sensor %s has no init function, please report this bug to Blender.org\n", m_name); +} + +void SCA_ISensor::DecLink() { + m_links--; + if (m_links < 0) + { + printf("Warning: sensor %s has negative m_links: %d\n", m_name.Ptr(), m_links); + m_links = 0; + } + if (!m_links) + { + // sensor is detached from all controllers, initialize it so that it + // is fresh as at startup when it is reattached again. + Init(); + } +} + /* python integration */ PyTypeObject SCA_ISensor::Type = { @@ -177,7 +197,8 @@ void SCA_ISensor::Activate(class SCA_LogicManager* logicmgr, CValue* event) { // calculate if a __triggering__ is wanted - if (!m_suspended) { + // don't evaluate a sensor that is not connected to any controller + if (m_links && !m_suspended) { bool result = this->Evaluate(event); if (result) { logicmgr->AddActivatedSensor(this); |