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Diffstat (limited to 'source/gameengine/GameLogic/SCA_ISensor.cpp')
-rw-r--r--source/gameengine/GameLogic/SCA_ISensor.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/GameLogic/SCA_ISensor.cpp b/source/gameengine/GameLogic/SCA_ISensor.cpp
index 2a903e4f8b6..09d81c7f14b 100644
--- a/source/gameengine/GameLogic/SCA_ISensor.cpp
+++ b/source/gameengine/GameLogic/SCA_ISensor.cpp
@@ -257,7 +257,7 @@ void SCA_ISensor::Activate(class SCA_LogicManager* logicmgr)
}
} else
{
- /* First, the pulsing behaviour, if pulse mode is
+ /* First, the pulsing behavior, if pulse mode is
* active. It seems something goes wrong if pulse mode is
* not set :( */
if (m_pos_pulsemode) {