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Diffstat (limited to 'source/gameengine/GameLogic/SCA_ISensor.cpp')
-rw-r--r--source/gameengine/GameLogic/SCA_ISensor.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/gameengine/GameLogic/SCA_ISensor.cpp b/source/gameengine/GameLogic/SCA_ISensor.cpp
index 09d81c7f14b..4728729acb0 100644
--- a/source/gameengine/GameLogic/SCA_ISensor.cpp
+++ b/source/gameengine/GameLogic/SCA_ISensor.cpp
@@ -174,7 +174,7 @@ void SCA_ISensor::RegisterToManager()
void SCA_ISensor::Replace_EventManager(class SCA_LogicManager* logicmgr)
{
- if(m_links) { /* true if we're used currently */
+ if (m_links) { /* true if we're used currently */
m_eventmgr->RemoveSensor(this);
m_eventmgr= logicmgr->FindEventManager(m_eventmgr->GetType());
@@ -225,7 +225,7 @@ void SCA_ISensor::UnregisterToManager()
void SCA_ISensor::ActivateControllers(class SCA_LogicManager* logicmgr)
{
- for(vector<SCA_IController*>::const_iterator c= m_linkedcontrollers.begin();
+ for (vector<SCA_IController*>::const_iterator c= m_linkedcontrollers.begin();
c!=m_linkedcontrollers.end();++c)
{
SCA_IController* contr = *c;
@@ -305,7 +305,7 @@ void SCA_ISensor::Activate(class SCA_LogicManager* logicmgr)
{
// This level sensor is connected to at least one controller that was just made
// active but it did not generate an event yet, do it now to those controllers only
- for(vector<SCA_IController*>::const_iterator c= m_linkedcontrollers.begin();
+ for (vector<SCA_IController*>::const_iterator c= m_linkedcontrollers.begin();
c!=m_linkedcontrollers.end();++c)
{
SCA_IController* contr = *c;