diff options
Diffstat (limited to 'source/gameengine/GameLogic/SCA_ISensor.cpp')
-rw-r--r-- | source/gameengine/GameLogic/SCA_ISensor.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/gameengine/GameLogic/SCA_ISensor.cpp b/source/gameengine/GameLogic/SCA_ISensor.cpp index 09d81c7f14b..4728729acb0 100644 --- a/source/gameengine/GameLogic/SCA_ISensor.cpp +++ b/source/gameengine/GameLogic/SCA_ISensor.cpp @@ -174,7 +174,7 @@ void SCA_ISensor::RegisterToManager() void SCA_ISensor::Replace_EventManager(class SCA_LogicManager* logicmgr) { - if(m_links) { /* true if we're used currently */ + if (m_links) { /* true if we're used currently */ m_eventmgr->RemoveSensor(this); m_eventmgr= logicmgr->FindEventManager(m_eventmgr->GetType()); @@ -225,7 +225,7 @@ void SCA_ISensor::UnregisterToManager() void SCA_ISensor::ActivateControllers(class SCA_LogicManager* logicmgr) { - for(vector<SCA_IController*>::const_iterator c= m_linkedcontrollers.begin(); + for (vector<SCA_IController*>::const_iterator c= m_linkedcontrollers.begin(); c!=m_linkedcontrollers.end();++c) { SCA_IController* contr = *c; @@ -305,7 +305,7 @@ void SCA_ISensor::Activate(class SCA_LogicManager* logicmgr) { // This level sensor is connected to at least one controller that was just made // active but it did not generate an event yet, do it now to those controllers only - for(vector<SCA_IController*>::const_iterator c= m_linkedcontrollers.begin(); + for (vector<SCA_IController*>::const_iterator c= m_linkedcontrollers.begin(); c!=m_linkedcontrollers.end();++c) { SCA_IController* contr = *c; |