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Diffstat (limited to 'source/gameengine/GameLogic/SCA_ISensor.h')
-rw-r--r--source/gameengine/GameLogic/SCA_ISensor.h10
1 files changed, 10 insertions, 0 deletions
diff --git a/source/gameengine/GameLogic/SCA_ISensor.h b/source/gameengine/GameLogic/SCA_ISensor.h
index e14fb34241a..292b2d160ae 100644
--- a/source/gameengine/GameLogic/SCA_ISensor.h
+++ b/source/gameengine/GameLogic/SCA_ISensor.h
@@ -64,6 +64,9 @@ class SCA_ISensor : public SCA_ILogicBrick
/** Sensor must ignore updates? */
bool m_suspended;
+ /** number of connections to controller */
+ int m_links;
+
/** Pass the activation on to the logic manager.*/
void SignalActivation(class SCA_LogicManager* logicmgr);
@@ -81,6 +84,7 @@ public:
void Activate(class SCA_LogicManager* logicmgr,CValue* event);
virtual bool Evaluate(CValue* event) = 0;
virtual bool IsPositiveTrigger();
+ virtual void Init();
virtual PyObject* _getattr(const STR_String& attr);
virtual CValue* GetReplica()=0;
@@ -114,6 +118,12 @@ public:
/** Resume sensing. */
void Resume();
+ void IncLink()
+ { m_links++; }
+ void DecLink();
+ bool IsNoLink() const
+ { return !m_links; }
+
/* Python functions: */
KX_PYMETHOD_DOC(SCA_ISensor,IsPositive);
KX_PYMETHOD_DOC(SCA_ISensor,GetUsePosPulseMode);