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Diffstat (limited to 'source/gameengine/GameLogic/SCA_ISensor.h')
-rw-r--r--source/gameengine/GameLogic/SCA_ISensor.h13
1 files changed, 9 insertions, 4 deletions
diff --git a/source/gameengine/GameLogic/SCA_ISensor.h b/source/gameengine/GameLogic/SCA_ISensor.h
index fc8f0bd0011..0d65270dc7b 100644
--- a/source/gameengine/GameLogic/SCA_ISensor.h
+++ b/source/gameengine/GameLogic/SCA_ISensor.h
@@ -34,6 +34,8 @@
#include "SCA_ILogicBrick.h"
+#include <vector>
+
/**
* Interface Class for all logic Sensors. Implements
* pulsemode,pulsefrequency */
@@ -73,9 +75,9 @@ class SCA_ISensor : public SCA_ILogicBrick
/** number of connections to controller */
int m_links;
- /** Pass the activation on to the logic manager.*/
- void SignalActivation(class SCA_LogicManager* logicmgr);
-
+ /** list of controllers that have just activated this sensor because of a state change */
+ std::vector<class SCA_IController*> m_newControllers;
+
public:
SCA_ISensor(SCA_IObject* gameobj,
class SCA_EventManager* eventmgr,
@@ -128,6 +130,8 @@ public:
/** Resume sensing. */
void Resume();
+ void AddNewController(class SCA_IController* controller)
+ { m_newControllers.push_back(controller); }
void ClrLink()
{ m_links = 0; }
void IncLink()
@@ -137,7 +141,8 @@ public:
{ return !m_links; }
/* Python functions: */
- KX_PYMETHOD_DOC(SCA_ISensor,IsPositive);
+ KX_PYMETHOD_DOC_NOARGS(SCA_ISensor,IsPositive);
+ KX_PYMETHOD_DOC_NOARGS(SCA_ISensor,IsTriggered);
KX_PYMETHOD_DOC_NOARGS(SCA_ISensor,GetUsePosPulseMode);
KX_PYMETHOD_DOC(SCA_ISensor,SetUsePosPulseMode);
KX_PYMETHOD_DOC_NOARGS(SCA_ISensor,GetFrequency);