diff options
Diffstat (limited to 'source/gameengine/GameLogic/SCA_ISensor.h')
-rw-r--r-- | source/gameengine/GameLogic/SCA_ISensor.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/GameLogic/SCA_ISensor.h b/source/gameengine/GameLogic/SCA_ISensor.h index 1e10bcc08fd..8a7a29ef5b9 100644 --- a/source/gameengine/GameLogic/SCA_ISensor.h +++ b/source/gameengine/GameLogic/SCA_ISensor.h @@ -107,7 +107,7 @@ public: ~SCA_ISensor(); virtual void ReParent(SCA_IObject* parent); - /** Because we want sensors to share some behaviour, the Activate has */ + /** Because we want sensors to share some behavior, the Activate has */ /* an implementation on this level. It requires an evaluate on the lower */ /* level of individual sensors. Mapping the old activate()s is easy. */ /* The IsPosTrig() also has to change, to keep things consistent. */ @@ -118,7 +118,7 @@ public: virtual CValue* GetReplica()=0; - /** Set parameters for the pulsing behaviour. + /** Set parameters for the pulsing behavior. * @param posmode Trigger positive pulses? * @param negmode Trigger negative pulses? * @param freq Frequency to use when doing pulsing. |