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Diffstat (limited to 'source/gameengine/GameLogic/SCA_JoystickManager.cpp')
-rw-r--r--source/gameengine/GameLogic/SCA_JoystickManager.cpp92
1 files changed, 0 insertions, 92 deletions
diff --git a/source/gameengine/GameLogic/SCA_JoystickManager.cpp b/source/gameengine/GameLogic/SCA_JoystickManager.cpp
deleted file mode 100644
index 780e4e9ce88..00000000000
--- a/source/gameengine/GameLogic/SCA_JoystickManager.cpp
+++ /dev/null
@@ -1,92 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/** \file gameengine/GameLogic/SCA_JoystickManager.cpp
- * \ingroup gamelogic
- */
-
-#include "SCA_JoystickSensor.h"
-#include "SCA_JoystickManager.h"
-#include "SCA_LogicManager.h"
-//#include <vector>
-#include "SCA_ISensor.h"
-
-//using namespace std;
-
-
-SCA_JoystickManager::SCA_JoystickManager(class SCA_LogicManager* logicmgr)
- : SCA_EventManager(logicmgr, JOY_EVENTMGR)
-{
- int i;
- for (i=0; i<JOYINDEX_MAX; i++) {
- m_joystick[i] = SCA_Joystick::GetInstance( i );
- }
-}
-
-
-SCA_JoystickManager::~SCA_JoystickManager()
-{
- int i;
- for (i=0; i<JOYINDEX_MAX; i++) {
- if (m_joystick[i])
- m_joystick[i]->ReleaseInstance();
- }
-}
-
-
-void SCA_JoystickManager::NextFrame(double curtime,double deltatime)
-{
- // We should always handle events in case we want to grab them with Python
-#ifdef WITH_SDL
- SCA_Joystick::HandleEvents(); /* Handle all SDL Joystick events */
-#endif
-
- if (m_sensors.Empty()) {
- return;
- }
- else {
- ;
- SG_DList::iterator<SCA_JoystickSensor> it(m_sensors);
- for (it.begin();!it.end();++it)
- {
- SCA_JoystickSensor* joysensor = *it;
- if (!joysensor->IsSuspended())
- {
- joysensor->Activate(m_logicmgr);
- }
- }
- }
-}
-
-
-SCA_Joystick *SCA_JoystickManager::GetJoystickDevice( short int joyindex)
-{
- /*
- *Return the instance of SCA_Joystick for use
- */
- return m_joystick[joyindex];
-}