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Diffstat (limited to 'source/gameengine/GameLogic/SCA_JoystickSensor.cpp')
-rw-r--r--source/gameengine/GameLogic/SCA_JoystickSensor.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/source/gameengine/GameLogic/SCA_JoystickSensor.cpp b/source/gameengine/GameLogic/SCA_JoystickSensor.cpp
index 3612115f90e..3f74b4cd807 100644
--- a/source/gameengine/GameLogic/SCA_JoystickSensor.cpp
+++ b/source/gameengine/GameLogic/SCA_JoystickSensor.cpp
@@ -109,7 +109,7 @@ bool SCA_JoystickSensor::Evaluate()
bool result = false;
bool reset = m_reset && m_level;
- if(js==NULL) /* no joystick - dont do anything */
+ if(js==NULL) /* no joystick - don't do anything */
return false;
m_reset = false;
@@ -129,7 +129,7 @@ bool SCA_JoystickSensor::Evaluate()
with expect a zero index.
*/
- if (!js->IsTrigAxis() && !reset) /* No events from SDL? - dont bother */
+ if (!js->IsTrigAxis() && !reset) /* No events from SDL? - don't bother */
return false;
js->cSetPrecision(m_precision);
@@ -159,8 +159,8 @@ bool SCA_JoystickSensor::Evaluate()
}
case KX_JOYSENSORMODE_AXIS_SINGLE:
{
- /* Like KX_JOYSENSORMODE_AXIS but dont pair up axis */
- if (!js->IsTrigAxis() && !reset) /* No events from SDL? - dont bother */
+ /* Like KX_JOYSENSORMODE_AXIS but don't pair up axis */
+ if (!js->IsTrigAxis() && !reset) /* No events from SDL? - don't bother */
return false;
/* No need for 'm_bAllEvents' check here since were only checking 1 axis */
@@ -182,7 +182,7 @@ bool SCA_JoystickSensor::Evaluate()
/* what is what!
m_button = the actual button in question
*/
- if (!js->IsTrigButton() && !reset) /* No events from SDL? - dont bother */
+ if (!js->IsTrigButton() && !reset) /* No events from SDL? - don't bother */
return false;
if(( m_bAllEvents && js->aAnyButtonPressIsPositive()) || (!m_bAllEvents && js->aButtonPressIsPositive(m_button))) {
@@ -203,7 +203,7 @@ bool SCA_JoystickSensor::Evaluate()
direction= m_hatf -- max 12
*/
- if (!js->IsTrigHat() && !reset) /* No events from SDL? - dont bother */
+ if (!js->IsTrigHat() && !reset) /* No events from SDL? - don't bother */
return false;
if((m_bAllEvents && js->GetHat(m_hat-1)) || js->aHatIsPositive(m_hat-1, m_hatf)) {