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Diffstat (limited to 'source/gameengine/GameLogic/SCA_KeyboardSensor.cpp')
-rw-r--r--source/gameengine/GameLogic/SCA_KeyboardSensor.cpp11
1 files changed, 9 insertions, 2 deletions
diff --git a/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp b/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp
index f13b1bcf4c9..c6c06846e3b 100644
--- a/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp
+++ b/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp
@@ -62,7 +62,7 @@ SCA_KeyboardSensor::SCA_KeyboardSensor(SCA_KeyboardManager* keybdmgr,
if (hotkey == SCA_IInputDevice::KX_ESCKEY)
keybdmgr->GetInputDevice()->HookEscape();
// SetDrawColor(0xff0000ff);
- m_val=0;
+ Init();
}
@@ -71,7 +71,14 @@ SCA_KeyboardSensor::~SCA_KeyboardSensor()
{
}
-
+void SCA_KeyboardSensor::Init()
+{
+ // this function is used when the sensor is disconnected from all controllers
+ // by the state engine. It reinitializes the sensor as if it was just created.
+ // However, if the target key is pressed when the sensor is reactivated, it
+ // will not generated an event (see remark in Evaluate()).
+ m_val = 0;
+}
CValue* SCA_KeyboardSensor::GetReplica()
{