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Diffstat (limited to 'source/gameengine/GameLogic/SCA_KeyboardSensor.cpp')
-rw-r--r--source/gameengine/GameLogic/SCA_KeyboardSensor.cpp191
1 files changed, 157 insertions, 34 deletions
diff --git a/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp b/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp
index f7bec628991..fa39a13679f 100644
--- a/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp
+++ b/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp
@@ -62,7 +62,7 @@ SCA_KeyboardSensor::SCA_KeyboardSensor(SCA_KeyboardManager* keybdmgr,
if (hotkey == SCA_IInputDevice::KX_ESCKEY)
keybdmgr->GetInputDevice()->HookEscape();
// SetDrawColor(0xff0000ff);
- m_val=0;
+ Init();
}
@@ -71,14 +71,22 @@ SCA_KeyboardSensor::~SCA_KeyboardSensor()
{
}
-
+void SCA_KeyboardSensor::Init()
+{
+ // this function is used when the sensor is disconnected from all controllers
+ // by the state engine. It reinitializes the sensor as if it was just created.
+ // However, if the target key is pressed when the sensor is reactivated, it
+ // will not generated an event (see remark in Evaluate()).
+ m_val = (m_invert)?1:0;
+ m_reset = true;
+}
CValue* SCA_KeyboardSensor::GetReplica()
{
- CValue* replica = new SCA_KeyboardSensor(*this);
+ SCA_KeyboardSensor* replica = new SCA_KeyboardSensor(*this);
// this will copy properties and so on...
CValue::AddDataToReplica(replica);
-
+ replica->Init();
return replica;
}
@@ -113,8 +121,12 @@ bool SCA_KeyboardSensor::TriggerOnAllKeys()
bool SCA_KeyboardSensor::Evaluate(CValue* eventval)
{
bool result = false;
- SCA_IInputDevice* inputdev = m_pKeyboardMgr->GetInputDevice();
+ bool reset = m_reset && m_level;
+ bool qual = true;
+ bool qual_change = false;
+ short int m_val_orig = m_val;
+ SCA_IInputDevice* inputdev = m_pKeyboardMgr->GetInputDevice();
// cerr << "SCA_KeyboardSensor::Eval event, sensing for "<< m_hotkey << " at device " << inputdev << "\n";
/* See if we need to do logging: togPropState exists and is
@@ -127,24 +139,29 @@ bool SCA_KeyboardSensor::Evaluate(CValue* eventval)
LogKeystrokes();
}
-
+ m_reset = false;
/* Now see whether events must be bounced. */
if (m_bAllKeys)
{
bool justactivated = false;
bool justreleased = false;
+ bool active = false;
for (int i=SCA_IInputDevice::KX_BEGINKEY ; i< SCA_IInputDevice::KX_ENDKEY;i++)
{
const SCA_InputEvent & inevent = inputdev->GetEventValue((SCA_IInputDevice::KX_EnumInputs) i);
- if (inevent.m_status == SCA_InputEvent::KX_JUSTACTIVATED)
- {
+ switch (inevent.m_status)
+ {
+ case SCA_InputEvent::KX_JUSTACTIVATED:
justactivated = true;
- }
- if (inevent.m_status == SCA_InputEvent::KX_JUSTRELEASED)
- {
+ break;
+ case SCA_InputEvent::KX_JUSTRELEASED:
justreleased = true;
+ break;
+ case SCA_InputEvent::KX_ACTIVE:
+ active = true;
+ break;
}
}
@@ -156,8 +173,27 @@ bool SCA_KeyboardSensor::Evaluate(CValue* eventval)
{
if (justreleased)
{
- m_val=0;
+ m_val=(active)?1:0;
result = true;
+ } else
+ {
+ if (active)
+ {
+ if (m_val == 0)
+ {
+ m_val = 1;
+ if (m_level) {
+ result = true;
+ }
+ }
+ } else
+ {
+ if (m_val == 1)
+ {
+ m_val = 0;
+ result = true;
+ }
+ }
}
}
@@ -170,9 +206,52 @@ bool SCA_KeyboardSensor::Evaluate(CValue* eventval)
(SCA_IInputDevice::KX_EnumInputs) m_hotkey);
// cerr << "======= SCA_KeyboardSensor::Evaluate:: status: " << inevent.m_status << endl;
-
+
+
+ /* Check qualifier keys
+ * - see if the qualifiers we request are pressed - 'qual' true/false
+ * - see if the qualifiers we request changed their state - 'qual_change' true/false
+ */
+ if (m_qual > 0) {
+ const SCA_InputEvent & qualevent = inputdev->GetEventValue((SCA_IInputDevice::KX_EnumInputs) m_qual);
+ switch(qualevent.m_status) {
+ case SCA_InputEvent::KX_NO_INPUTSTATUS:
+ qual = false;
+ break;
+ case SCA_InputEvent::KX_JUSTRELEASED:
+ qual_change = true;
+ qual = false;
+ break;
+ case SCA_InputEvent::KX_JUSTACTIVATED:
+ qual_change = true;
+ }
+ }
+ if (m_qual2 > 0 && qual==true) {
+ const SCA_InputEvent & qualevent = inputdev->GetEventValue((SCA_IInputDevice::KX_EnumInputs) m_qual2);
+ /* copy of above */
+ switch(qualevent.m_status) {
+ case SCA_InputEvent::KX_NO_INPUTSTATUS:
+ qual = false;
+ break;
+ case SCA_InputEvent::KX_JUSTRELEASED:
+ qual_change = true;
+ qual = false;
+ break;
+ case SCA_InputEvent::KX_JUSTACTIVATED:
+ qual_change = true;
+ }
+ }
+ /* done reading qualifiers */
+
if (inevent.m_status == SCA_InputEvent::KX_NO_INPUTSTATUS)
{
+ if (m_val == 1)
+ {
+ // this situation may occur after a scene suspend: the keyboard release
+ // event was not captured, produce now the event off
+ m_val = 0;
+ result = true;
+ }
} else
{
if (inevent.m_status == SCA_InputEvent::KX_JUSTACTIVATED)
@@ -185,11 +264,52 @@ bool SCA_KeyboardSensor::Evaluate(CValue* eventval)
{
m_val = 0;
result = true;
+ } else
+ {
+ if (inevent.m_status == SCA_InputEvent::KX_ACTIVE)
+ {
+ if (m_val == 0)
+ {
+ m_val = 1;
+ if (m_level)
+ {
+ result = true;
+ }
+ }
+ }
}
}
}
+
+ /* Modify the key state based on qual(s)
+ * Tested carefuly. dont touch unless your really sure.
+ * note, this will only change the results if key modifiers are set.
+ *
+ * When all modifiers and keys are positive
+ * - pulse true
+ *
+ * When ANY of the modifiers or main key become inactive,
+ * - pulse false
+ */
+ if (qual==false) { /* one of the qualifiers are not pressed */
+ if (m_val_orig && qual_change) { /* we were originally enabled, but a qualifier changed */
+ result = true;
+ } else {
+ result = false;
+ }
+ m_val = 0; /* since one of the qualifiers is not on, set the state to false */
+ } else { /* we done have any qualifiers or they are all pressed */
+ if (m_val && qual_change) { /* the main key state is true and our qualifier just changed */
+ result = true;
+ }
+ }
+ /* done with key quals */
+
}
-
+
+ if (reset)
+ // force an event
+ result = true;
return result;
}
@@ -209,6 +329,7 @@ void SCA_KeyboardSensor::AddToTargetProp(int keyIndex)
newprop.SetLength(oldlength - 1);
CStringValue * newstringprop = new CStringValue(newprop, m_targetprop);
GetParent()->SetProperty(m_targetprop, newstringprop);
+ newstringprop->Release();
}
} else {
/* append */
@@ -216,6 +337,7 @@ void SCA_KeyboardSensor::AddToTargetProp(int keyIndex)
STR_String newprop = tprop->GetText() + pchar;
CStringValue * newstringprop = new CStringValue(newprop, m_targetprop);
GetParent()->SetProperty(m_targetprop, newstringprop);
+ newstringprop->Release();
}
} else {
if (!IsDelete(keyIndex)) {
@@ -224,6 +346,7 @@ void SCA_KeyboardSensor::AddToTargetProp(int keyIndex)
STR_String newprop = pchar;
CStringValue * newstringprop = new CStringValue(newprop, m_targetprop);
GetParent()->SetProperty(m_targetprop, newstringprop);
+ newstringprop->Release();
}
}
}
@@ -448,12 +571,12 @@ PyObject* SCA_KeyboardSensor::sPySetAllMode(PyObject* self,
PyObject* kwds)
{
// printf("sPyIsPositive\n");
- return ((SCA_KeyboardSensor*) self)->PyIsPositive(self, args, kwds);
+ return ((SCA_KeyboardSensor*) self)->PyIsPositive(self);
}
/** 1. GetKey : check which key this sensor looks at */
-char SCA_KeyboardSensor::GetKey_doc[] =
+const char SCA_KeyboardSensor::GetKey_doc[] =
"getKey()\n"
"\tReturn the code of the key this sensor is listening to.\n" ;
PyObject* SCA_KeyboardSensor::PyGetKey(PyObject* self, PyObject* args, PyObject* kwds)
@@ -462,7 +585,7 @@ PyObject* SCA_KeyboardSensor::PyGetKey(PyObject* self, PyObject* args, PyObject*
}
/** 2. SetKey: change the key to look at */
-char SCA_KeyboardSensor::SetKey_doc[] =
+const char SCA_KeyboardSensor::SetKey_doc[] =
"setKey(keycode)\n"
"\t- keycode: any code from GameKeys\n"
"\tSet the key this sensor should listen to.\n" ;
@@ -482,7 +605,7 @@ PyObject* SCA_KeyboardSensor::PySetKey(PyObject* self, PyObject* args, PyObject*
}
/** 3. GetHold1 : set the first bucky bit */
-char SCA_KeyboardSensor::GetHold1_doc[] =
+const char SCA_KeyboardSensor::GetHold1_doc[] =
"getHold1()\n"
"\tReturn the code of the first key modifier to the key this \n"
"\tsensor is listening to.\n" ;
@@ -492,7 +615,7 @@ PyObject* SCA_KeyboardSensor::PyGetHold1(PyObject* self, PyObject* args, PyObjec
}
/** 4. SetHold1: change the first bucky bit */
-char SCA_KeyboardSensor::SetHold1_doc[] =
+const char SCA_KeyboardSensor::SetHold1_doc[] =
"setHold1(keycode)\n"
"\t- keycode: any code from GameKeys\n"
"\tSet the first modifier to the key this sensor should listen to.\n" ;
@@ -512,7 +635,7 @@ PyObject* SCA_KeyboardSensor::PySetHold1(PyObject* self, PyObject* args, PyObjec
}
/** 5. GetHold2 : get the second bucky bit */
-char SCA_KeyboardSensor::GetHold2_doc[] =
+const char SCA_KeyboardSensor::GetHold2_doc[] =
"getHold2()\n"
"\tReturn the code of the second key modifier to the key this \n"
"\tsensor is listening to.\n" ;
@@ -522,7 +645,7 @@ PyObject* SCA_KeyboardSensor::PyGetHold2(PyObject* self, PyObject* args, PyObjec
}
/** 6. SetHold2: change the second bucky bit */
-char SCA_KeyboardSensor::SetHold2_doc[] =
+const char SCA_KeyboardSensor::SetHold2_doc[] =
"setHold2(keycode)\n"
"\t- keycode: any code from GameKeys\n"
"\tSet the first modifier to the key this sensor should listen to.\n" ;
@@ -542,7 +665,7 @@ PyObject* SCA_KeyboardSensor::PySetHold2(PyObject* self, PyObject* args, PyObjec
}
-char SCA_KeyboardSensor::GetPressedKeys_doc[] =
+const char SCA_KeyboardSensor::GetPressedKeys_doc[] =
"getPressedKeys()\n"
"\tGet a list of pressed keys that have either been pressed, or just released this frame.\n" ;
@@ -582,7 +705,7 @@ PyObject* SCA_KeyboardSensor::PyGetPressedKeys(PyObject* self, PyObject* args, P
-char SCA_KeyboardSensor::GetCurrentlyPressedKeys_doc[] =
+const char SCA_KeyboardSensor::GetCurrentlyPressedKeys_doc[] =
"getCurrentlyPressedKeys()\n"
"\tGet a list of keys that are currently pressed.\n" ;
@@ -653,17 +776,17 @@ PyParentObject SCA_KeyboardSensor::Parents[] = {
};
PyMethodDef SCA_KeyboardSensor::Methods[] = {
- {"getKey", (PyCFunction) SCA_KeyboardSensor::sPyGetKey, METH_VARARGS, GetKey_doc},
- {"setKey", (PyCFunction) SCA_KeyboardSensor::sPySetKey, METH_VARARGS, SetKey_doc},
- {"getHold1", (PyCFunction) SCA_KeyboardSensor::sPyGetHold1, METH_VARARGS, GetHold1_doc},
- {"setHold1", (PyCFunction) SCA_KeyboardSensor::sPySetHold1, METH_VARARGS, SetHold1_doc},
- {"getHold2", (PyCFunction) SCA_KeyboardSensor::sPyGetHold2, METH_VARARGS, GetHold2_doc},
- {"setHold2", (PyCFunction) SCA_KeyboardSensor::sPySetHold2, METH_VARARGS, SetHold2_doc},
-// {"getUseAllKeys", (PyCFunction) SCA_KeyboardSensor::sPyGetUseAllKeys, METH_VARARGS, GetUseAllKeys_doc},
-// {"setUseAllKeys", (PyCFunction) SCA_KeyboardSensor::sPySetUseAllKeys, METH_VARARGS, SetUseAllKeys_doc},
- {"getPressedKeys", (PyCFunction) SCA_KeyboardSensor::sPyGetPressedKeys, METH_VARARGS, GetPressedKeys_doc},
- {"getCurrentlyPressedKeys", (PyCFunction) SCA_KeyboardSensor::sPyGetCurrentlyPressedKeys, METH_VARARGS, GetCurrentlyPressedKeys_doc},
-// {"getKeyEvents", (PyCFunction) SCA_KeyboardSensor::sPyGetKeyEvents, METH_VARARGS, GetKeyEvents_doc},
+ {"getKey", (PyCFunction) SCA_KeyboardSensor::sPyGetKey, METH_VARARGS, (PY_METHODCHAR)GetKey_doc},
+ {"setKey", (PyCFunction) SCA_KeyboardSensor::sPySetKey, METH_VARARGS, (PY_METHODCHAR)SetKey_doc},
+ {"getHold1", (PyCFunction) SCA_KeyboardSensor::sPyGetHold1, METH_VARARGS, (PY_METHODCHAR)GetHold1_doc},
+ {"setHold1", (PyCFunction) SCA_KeyboardSensor::sPySetHold1, METH_VARARGS, (PY_METHODCHAR)SetHold1_doc},
+ {"getHold2", (PyCFunction) SCA_KeyboardSensor::sPyGetHold2, METH_VARARGS, (PY_METHODCHAR)GetHold2_doc},
+ {"setHold2", (PyCFunction) SCA_KeyboardSensor::sPySetHold2, METH_VARARGS, (PY_METHODCHAR)SetHold2_doc},
+// {"getUseAllKeys", (PyCFunction) SCA_KeyboardSensor::sPyGetUseAllKeys, METH_VARARGS, (PY_METHODCHAR)GetUseAllKeys_doc},
+// {"setUseAllKeys", (PyCFunction) SCA_KeyboardSensor::sPySetUseAllKeys, METH_VARARGS, (PY_METHODCHAR)SetUseAllKeys_doc},
+ {"getPressedKeys", (PyCFunction) SCA_KeyboardSensor::sPyGetPressedKeys, METH_VARARGS, (PY_METHODCHAR)GetPressedKeys_doc},
+ {"getCurrentlyPressedKeys", (PyCFunction) SCA_KeyboardSensor::sPyGetCurrentlyPressedKeys, METH_VARARGS, (PY_METHODCHAR)GetCurrentlyPressedKeys_doc},
+// {"getKeyEvents", (PyCFunction) SCA_KeyboardSensor::sPyGetKeyEvents, METH_VARARGS, (PY_METHODCHAR)GetKeyEvents_doc},
{NULL,NULL} //Sentinel
};