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Diffstat (limited to 'source/gameengine/GameLogic/SCA_KeyboardSensor.cpp')
-rw-r--r--source/gameengine/GameLogic/SCA_KeyboardSensor.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp b/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp
index 513be43ec28..a2374ccb9da 100644
--- a/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp
+++ b/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp
@@ -132,7 +132,7 @@ bool SCA_KeyboardSensor::Evaluate()
// cerr << "SCA_KeyboardSensor::Eval event, sensing for "<< m_hotkey << " at device " << inputdev << "\n";
/* See if we need to do logging: togPropState exists and is
- * different from 0 */
+ * different from 0 */
CValue* myparent = GetParent();
CValue* togPropState = myparent->GetProperty(m_toggleprop);
if (togPropState &&
@@ -400,7 +400,7 @@ void SCA_KeyboardSensor::LogKeystrokes(void)
int index = 0;
/* Check on all keys whether they were pushed. This does not
- * untangle the ordering, so don't type too fast :) */
+ * untangle the ordering, so don't type too fast :) */
for (int i=SCA_IInputDevice::KX_BEGINKEY ; i<= SCA_IInputDevice::KX_ENDKEY;i++)
{
const SCA_InputEvent & inevent = inputdev->GetEventValue((SCA_IInputDevice::KX_EnumInputs) i);