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Diffstat (limited to 'source/gameengine/GameLogic/SCA_LogicManager.cpp')
-rw-r--r--source/gameengine/GameLogic/SCA_LogicManager.cpp20
1 files changed, 8 insertions, 12 deletions
diff --git a/source/gameengine/GameLogic/SCA_LogicManager.cpp b/source/gameengine/GameLogic/SCA_LogicManager.cpp
index 62b532ee5a0..0829fb0657b 100644
--- a/source/gameengine/GameLogic/SCA_LogicManager.cpp
+++ b/source/gameengine/GameLogic/SCA_LogicManager.cpp
@@ -42,6 +42,7 @@
#include <config.h>
#endif
+
SCA_LogicManager::SCA_LogicManager()
{
}
@@ -175,13 +176,10 @@ void SCA_LogicManager::RegisterToActuator(SCA_IController* controller,SCA_IActua
-void SCA_LogicManager::BeginFrame(double curtime,double deltatime)
+void SCA_LogicManager::BeginFrame(double curtime, double fixedtime)
{
- for (vector<SCA_EventManager*>::const_iterator ie=m_eventmanagers.begin();
- !(ie==m_eventmanagers.end());ie++)
- {
- (*ie)->NextFrame(curtime,deltatime);
- }
+ for (vector<SCA_EventManager*>::const_iterator ie=m_eventmanagers.begin(); !(ie==m_eventmanagers.end()); ie++)
+ (*ie)->NextFrame(curtime, fixedtime);
// for this frame, look up for activated sensors, and build the collection of triggered controllers
int numsensors = this->m_activatedsensors.size();
@@ -214,11 +212,10 @@ void SCA_LogicManager::BeginFrame(double curtime,double deltatime)
-void SCA_LogicManager::UpdateFrame(double curtime,double deltatime)
+void SCA_LogicManager::UpdateFrame(double curtime, bool frame)
{
vector<SmartActuatorPtr>::iterator ra;
- for (ra = m_removedActuators.begin();
- !(ra == m_removedActuators.end());ra++)
+ for (ra = m_removedActuators.begin(); !(ra == m_removedActuators.end()); ra++)
{
m_activeActuators.erase(*ra);
(*ra)->SetActive(false);
@@ -228,7 +225,7 @@ void SCA_LogicManager::UpdateFrame(double curtime,double deltatime)
for (set<SmartActuatorPtr>::iterator ia = m_activeActuators.begin();!(ia==m_activeActuators.end());ia++)
{
//SCA_IActuator* actua = *ia;
- if (!(*ia)->Update(curtime,deltatime))
+ if (!(*ia)->Update(curtime, frame))
{
//*ia = m_activeactuators.back();
m_removedActuators.push_back(*ia);
@@ -238,8 +235,7 @@ void SCA_LogicManager::UpdateFrame(double curtime,double deltatime)
}
}
- for ( ra = m_removedActuators.begin();
- !(ra == m_removedActuators.end());ra++)
+ for ( ra = m_removedActuators.begin(); !(ra == m_removedActuators.end()); ra++)
{
m_activeActuators.erase(*ra);
(*ra)->SetActive(false);