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Diffstat (limited to 'source/gameengine/GameLogic/SCA_LogicManager.cpp')
-rw-r--r--source/gameengine/GameLogic/SCA_LogicManager.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/GameLogic/SCA_LogicManager.cpp b/source/gameengine/GameLogic/SCA_LogicManager.cpp
index 6543d16d469..1263514d475 100644
--- a/source/gameengine/GameLogic/SCA_LogicManager.cpp
+++ b/source/gameengine/GameLogic/SCA_LogicManager.cpp
@@ -56,7 +56,7 @@ SCA_LogicManager::~SCA_LogicManager()
assert(m_activeActuators.Empty());
}
-/*
+#if 0
// this kind of fixes bug 398 but breakes games, so better leave it out for now.
// a removed object's gameobject (and logicbricks and stuff) didn't get released
// because it was still in the m_mapStringToGameObjects map.
@@ -77,7 +77,7 @@ void SCA_LogicManager::RemoveGameObject(const STR_String& gameobjname)
m_mapStringToGameObjects.remove(gameobjname);
}
-*/
+#endif
void SCA_LogicManager::RegisterEventManager(SCA_EventManager* eventmgr)