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Diffstat (limited to 'source/gameengine/GameLogic/SCA_LogicManager.h')
-rw-r--r--source/gameengine/GameLogic/SCA_LogicManager.h18
1 files changed, 9 insertions, 9 deletions
diff --git a/source/gameengine/GameLogic/SCA_LogicManager.h b/source/gameengine/GameLogic/SCA_LogicManager.h
index 44dc12a8fd4..c4735d1c146 100644
--- a/source/gameengine/GameLogic/SCA_LogicManager.h
+++ b/source/gameengine/GameLogic/SCA_LogicManager.h
@@ -38,12 +38,12 @@
#endif
#include <vector>
-//#include "GEN_Map.h"
+//#include "CTR_Map.h"
#include <set>
#include <map>
#include <list>
-#include "GEN_Map.h"
+#include "CTR_Map.h"
#include "STR_HashedString.h"
#include "Value.h"
#include "SG_QList.h"
@@ -85,12 +85,12 @@ class SCA_LogicManager
// need to find better way for this
// also known as FactoryManager...
- GEN_Map<STR_HashedString,CValue*> m_mapStringToGameObjects;
- GEN_Map<STR_HashedString,void*> m_mapStringToMeshes;
- GEN_Map<STR_HashedString,void*> m_mapStringToActions;
+ CTR_Map<STR_HashedString,CValue*> m_mapStringToGameObjects;
+ CTR_Map<STR_HashedString,void*> m_mapStringToMeshes;
+ CTR_Map<STR_HashedString,void*> m_mapStringToActions;
- GEN_Map<STR_HashedString,void*> m_map_gamemeshname_to_blendobj;
- GEN_Map<CHashedPtr,void*> m_map_blendobj_to_gameobj;
+ CTR_Map<STR_HashedString,void*> m_map_gamemeshname_to_blendobj;
+ CTR_Map<CHashedPtr,void*> m_map_blendobj_to_gameobj;
public:
SCA_LogicManager();
virtual ~SCA_LogicManager();
@@ -129,8 +129,8 @@ public:
// for the scripting... needs a FactoryManager later (if we would have time... ;)
void RegisterMeshName(const STR_String& meshname,void* mesh);
void UnregisterMeshName(const STR_String& meshname,void* mesh);
- GEN_Map<STR_HashedString,void*>& GetMeshMap() { return m_mapStringToMeshes; };
- GEN_Map<STR_HashedString,void*>& GetActionMap() { return m_mapStringToActions; };
+ CTR_Map<STR_HashedString,void*>& GetMeshMap() { return m_mapStringToMeshes; };
+ CTR_Map<STR_HashedString,void*>& GetActionMap() { return m_mapStringToActions; };
void RegisterActionName(const STR_String& actname,void* action);