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Diffstat (limited to 'source/gameengine/GameLogic/SCA_LogicManager.h')
-rw-r--r--source/gameengine/GameLogic/SCA_LogicManager.h9
1 files changed, 6 insertions, 3 deletions
diff --git a/source/gameengine/GameLogic/SCA_LogicManager.h b/source/gameengine/GameLogic/SCA_LogicManager.h
index 39d8b865977..50383879d8f 100644
--- a/source/gameengine/GameLogic/SCA_LogicManager.h
+++ b/source/gameengine/GameLogic/SCA_LogicManager.h
@@ -99,6 +99,7 @@ class SCA_LogicManager
vector<class SCA_ISensor*> m_activatedsensors;
set<class SmartActuatorPtr> m_activeActuators;
+ set<class SmartControllerPtr> m_triggeredControllerSet;
map<SCA_ISensor*,controllerlist > m_sensorcontrollermapje;
@@ -109,7 +110,7 @@ class SCA_LogicManager
GEN_Map<STR_HashedString,void*> m_mapStringToActions;
GEN_Map<STR_HashedString,void*> m_map_gamemeshname_to_blendobj;
- GEN_Map<CHashedPtr,void*> m_map_gameobj_to_blendobj;
+ GEN_Map<CHashedPtr,void*> m_map_blendobj_to_gameobj;
vector<SmartActuatorPtr> m_removedActuators;
public:
@@ -127,6 +128,7 @@ public:
void EndFrame();
void AddActivatedSensor(SCA_ISensor* sensor);
void AddActiveActuator(SCA_IActuator* sensor,class CValue* event);
+ void AddTriggeredController(SCA_IController* controller, SCA_ISensor* sensor);
SCA_EventManager* FindEventManager(int eventmgrtype);
void RemoveGameObject(const STR_String& gameobjname);
@@ -152,8 +154,9 @@ public:
void RegisterGameMeshName(const STR_String& gamemeshname, void* blendobj);
void* FindBlendObjByGameMeshName(const STR_String& gamemeshname);
- void RegisterGameObj(CValue* gameobj, void* blendobj);
- void* FindBlendObjByGameObj(CValue* gameobj);
+ void RegisterGameObj(void* blendobj, CValue* gameobj);
+ void UnregisterGameObj(void* blendobj, CValue* gameobj);
+ CValue* FindGameObjByBlendObj(void* blendobj);
};
#endif //__KX_LOGICMANAGER