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Diffstat (limited to 'source/gameengine/GameLogic/SCA_LogicManager.h')
-rw-r--r--source/gameengine/GameLogic/SCA_LogicManager.h16
1 files changed, 8 insertions, 8 deletions
diff --git a/source/gameengine/GameLogic/SCA_LogicManager.h b/source/gameengine/GameLogic/SCA_LogicManager.h
index 7319bb537dd..231af077c8e 100644
--- a/source/gameengine/GameLogic/SCA_LogicManager.h
+++ b/source/gameengine/GameLogic/SCA_LogicManager.h
@@ -33,7 +33,7 @@
#ifdef _MSC_VER
# pragma warning (disable:4786)
-#endif
+#endif
#include <vector>
//#include "CTR_Map.h"
@@ -73,7 +73,7 @@ typedef std::map<class SCA_ISensor*,controllerlist > sensormap_t;
class SCA_LogicManager
{
vector<class SCA_EventManager*> m_eventmanagers;
-
+
// SG_DList: Head of objects having activated actuators
// element: SCA_IObject::m_activeActuators
SG_DList m_activeActuators;
@@ -99,7 +99,7 @@ public:
class SCA_ISensor* sensor);
void RegisterToActuator(SCA_IController* controller,
class SCA_IActuator* actuator);
-
+
void BeginFrame(double curtime, double fixedtime);
void UpdateFrame(double curtime, bool frame);
void EndFrame();
@@ -113,7 +113,7 @@ public:
void AddTriggeredController(SCA_IController* controller, SCA_ISensor* sensor);
SCA_EventManager* FindEventManager(int eventmgrtype);
vector<class SCA_EventManager*> GetEventManagers() { return m_eventmanagers; }
-
+
void RemoveGameObject(const STR_String& gameobjname);
/**
@@ -122,14 +122,14 @@ public:
void RemoveSensor(SCA_ISensor* sensor);
void RemoveController(SCA_IController* controller);
void RemoveActuator(SCA_IActuator* actuator);
-
+
// for the scripting... needs a FactoryManager later (if we would have time... ;)
void RegisterMeshName(const STR_String& meshname,void* mesh);
void UnregisterMeshName(const STR_String& meshname,void* mesh);
CTR_Map<STR_HashedString,void*>& GetMeshMap() { return m_mapStringToMeshes; }
CTR_Map<STR_HashedString,void*>& GetActionMap() { return m_mapStringToActions; }
-
+
void RegisterActionName(const STR_String& actname,void* action);
void* GetActionByName (const STR_String& actname);
@@ -144,8 +144,8 @@ public:
void RegisterGameObj(void* blendobj, CValue* gameobj);
void UnregisterGameObj(void* blendobj, CValue* gameobj);
CValue* FindGameObjByBlendObj(void* blendobj);
-
-
+
+
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("GE:SCA_LogicManager")
#endif