diff options
Diffstat (limited to 'source/gameengine/GameLogic/SCA_MouseManager.cpp')
-rw-r--r-- | source/gameengine/GameLogic/SCA_MouseManager.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/source/gameengine/GameLogic/SCA_MouseManager.cpp b/source/gameengine/GameLogic/SCA_MouseManager.cpp index 51c03d1e350..1842b7a9ded 100644 --- a/source/gameengine/GameLogic/SCA_MouseManager.cpp +++ b/source/gameengine/GameLogic/SCA_MouseManager.cpp @@ -85,17 +85,17 @@ void SCA_MouseManager::NextFrame() // coordinates if (!mousesensor->IsSuspended()) { - const SCA_InputEvent& event1 = + const SCA_InputEvent& event1 = m_mousedevice->GetEventValue(SCA_IInputDevice::KX_MOUSEX); - const SCA_InputEvent& event2 = + const SCA_InputEvent& event2 = m_mousedevice->GetEventValue(SCA_IInputDevice::KX_MOUSEY); int mx = this->m_canvas->GetMouseX(event1.m_eventval); int my = this->m_canvas->GetMouseY(event2.m_eventval); - + mousesensor->setX(mx); mousesensor->setY(my); - + mousesensor->Activate(m_logicmgr); } } @@ -107,6 +107,6 @@ bool SCA_MouseManager::IsPressed(SCA_IInputDevice::KX_EnumInputs inputcode) /* We should guard for non-mouse events maybe? A rather silly side */ /* effect here is that position-change events are considered presses as */ /* well. */ - + return m_mousedevice->IsPressed(inputcode); } |