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Diffstat (limited to 'source/gameengine/GameLogic/SCA_PropertyActuator.cpp')
-rw-r--r--source/gameengine/GameLogic/SCA_PropertyActuator.cpp25
1 files changed, 14 insertions, 11 deletions
diff --git a/source/gameengine/GameLogic/SCA_PropertyActuator.cpp b/source/gameengine/GameLogic/SCA_PropertyActuator.cpp
index 28a3b6b822a..e1f303430ec 100644
--- a/source/gameengine/GameLogic/SCA_PropertyActuator.cpp
+++ b/source/gameengine/GameLogic/SCA_PropertyActuator.cpp
@@ -218,18 +218,21 @@ void SCA_PropertyActuator::Relink(GEN_Map<GEN_HashedPtr, void*> *obj_map)
/* Integration hooks ------------------------------------------------------- */
PyTypeObject SCA_PropertyActuator::Type = {
- PyObject_HEAD_INIT(&PyType_Type)
+ PyObject_HEAD_INIT(NULL)
0,
"SCA_PropertyActuator",
sizeof(SCA_PropertyActuator),
0,
PyDestructor,
0,
- __getattr,
- __setattr,
0,
- __repr,
- 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+ 0,
+ 0,
+ py_base_repr,
+ 0,0,0,0,0,0,
+ py_base_getattro,
+ py_base_setattro,
+ 0,0,0,0,0,0,0,0,0,
Methods
};
@@ -257,18 +260,18 @@ PyAttributeDef SCA_PropertyActuator::Attributes[] = {
{ NULL } //Sentinel
};
-PyObject* SCA_PropertyActuator::_getattr(const char *attr) {
- PyObject* object = _getattr_self(Attributes, this, attr);
+PyObject* SCA_PropertyActuator::py_getattro(PyObject *attr) {
+ PyObject* object = py_getattro_self(Attributes, this, attr);
if (object != NULL)
return object;
- _getattr_up(SCA_IActuator);
+ py_getattro_up(SCA_IActuator);
}
-int SCA_PropertyActuator::_setattr(const char *attr, PyObject *value) {
- int ret = _setattr_self(Attributes, this, attr, value);
+int SCA_PropertyActuator::py_setattro(PyObject *attr, PyObject *value) {
+ int ret = py_setattro_self(Attributes, this, attr, value);
if (ret >= 0)
return ret;
- return SCA_IActuator::_setattr(attr, value);
+ return SCA_IActuator::py_setattro(attr, value);
}
/* 1. setProperty */