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Diffstat (limited to 'source/gameengine/GameLogic/SCA_PropertyActuator.cpp')
-rw-r--r--source/gameengine/GameLogic/SCA_PropertyActuator.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/gameengine/GameLogic/SCA_PropertyActuator.cpp b/source/gameengine/GameLogic/SCA_PropertyActuator.cpp
index 566d3b63487..c9ace081bae 100644
--- a/source/gameengine/GameLogic/SCA_PropertyActuator.cpp
+++ b/source/gameengine/GameLogic/SCA_PropertyActuator.cpp
@@ -260,14 +260,14 @@ PyAttributeDef SCA_PropertyActuator::Attributes[] = {
{ NULL } //Sentinel
};
-PyObject* SCA_PropertyActuator::_getattr(const STR_String& attr) {
+PyObject* SCA_PropertyActuator::_getattr(const char *attr) {
PyObject* object = _getattr_self(Attributes, this, attr);
if (object != NULL)
return object;
_getattr_up(SCA_IActuator);
}
-int SCA_PropertyActuator::_setattr(const STR_String& attr, PyObject *value) {
+int SCA_PropertyActuator::_setattr(const char *attr, PyObject *value) {
int ret = _setattr_self(Attributes, this, attr, value);
if (ret >= 0)
return ret;
@@ -298,7 +298,7 @@ PyObject* SCA_PropertyActuator::PySetProperty(PyObject* self, PyObject* args, Py
}
prop->Release();
- Py_Return;
+ Py_RETURN_NONE;
}
/* 2. getProperty */
@@ -328,7 +328,7 @@ PyObject* SCA_PropertyActuator::PySetValue(PyObject* self, PyObject* args, PyObj
if (valArg) m_exprtxt = valArg;
- Py_Return;
+ Py_RETURN_NONE;
}
/* 4. getValue */