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Diffstat (limited to 'source/gameengine/GameLogic/SCA_PropertyActuator.h')
-rw-r--r-- | source/gameengine/GameLogic/SCA_PropertyActuator.h | 116 |
1 files changed, 116 insertions, 0 deletions
diff --git a/source/gameengine/GameLogic/SCA_PropertyActuator.h b/source/gameengine/GameLogic/SCA_PropertyActuator.h new file mode 100644 index 00000000000..7d09a8683cf --- /dev/null +++ b/source/gameengine/GameLogic/SCA_PropertyActuator.h @@ -0,0 +1,116 @@ +/** + * SCA_PropertyActuator.h + * + * $Id$ + * + * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. The Blender + * Foundation also sells licenses for use in proprietary software under + * the Blender License. See http://www.blender.org/BL/ for information + * about this. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL/BL DUAL LICENSE BLOCK ***** + */ + +#ifndef __KX_PROPERTYACTUATOR +#define __KX_PROPERTYACTUATOR + +#include "SCA_IActuator.h" + +class SCA_PropertyActuator : public SCA_IActuator +{ + Py_Header; + + enum KX_ACT_PROP_MODE { + KX_ACT_PROP_NODEF = 0, + KX_ACT_PROP_ASSIGN, + KX_ACT_PROP_ADD, + KX_ACT_PROP_COPY, + KX_ACT_PROP_MAX + }; + + /**check whether this value is valid */ + bool isValid(KX_ACT_PROP_MODE mode); + + int m_type; + STR_String m_propname; + STR_String m_exprtxt; + CValue* m_sourceObj; // for copy property actuator + +public: + + + + SCA_PropertyActuator( + + SCA_IObject* gameobj, + + CValue* sourceObj, + + const STR_String& propname, + + const STR_String& expr, + + int acttype, + + PyTypeObject* T=&Type + + ); + + + ~SCA_PropertyActuator(); + + + CValue* + + GetReplica( + + ); + + + bool + + Update( + + double curtime, + + double deltatime + + ); + + /* --------------------------------------------------------------------- */ + /* Python interface ---------------------------------------------------- */ + /* --------------------------------------------------------------------- */ + + PyObject* _getattr(char *attr); + + // python wrapped methods + KX_PYMETHOD_DOC(SCA_PropertyActuator,SetProperty); + KX_PYMETHOD_DOC(SCA_PropertyActuator,GetProperty); + KX_PYMETHOD_DOC(SCA_PropertyActuator,SetValue); + KX_PYMETHOD_DOC(SCA_PropertyActuator,GetValue); + + /* 5. - ... setObject, getObject, setProp2, getProp2, setMode, getMode*/ + +}; +#endif //__KX_PROPERTYACTUATOR_DOC |