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Diffstat (limited to 'source/gameengine/GameLogic/SCA_PropertySensor.cpp')
-rw-r--r--source/gameengine/GameLogic/SCA_PropertySensor.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/source/gameengine/GameLogic/SCA_PropertySensor.cpp b/source/gameengine/GameLogic/SCA_PropertySensor.cpp
index a6f7a9cd82b..d683c8bb3e7 100644
--- a/source/gameengine/GameLogic/SCA_PropertySensor.cpp
+++ b/source/gameengine/GameLogic/SCA_PropertySensor.cpp
@@ -352,14 +352,14 @@ PyAttributeDef SCA_PropertySensor::Attributes[] = {
};
-PyObject* SCA_PropertySensor::_getattr(const STR_String& attr) {
+PyObject* SCA_PropertySensor::_getattr(const char *attr) {
PyObject* object = _getattr_self(Attributes, this, attr);
if (object != NULL)
return object;
_getattr_up(SCA_ISensor); /* implicit return! */
}
-int SCA_PropertySensor::_setattr(const STR_String& attr, PyObject *value) {
+int SCA_PropertySensor::_setattr(const char *attr, PyObject *value) {
int ret = _setattr_self(Attributes, this, attr, value);
if (ret >= 0)
return ret;
@@ -397,7 +397,7 @@ PyObject* SCA_PropertySensor::PySetType(PyObject* self, PyObject* args, PyObject
m_checktype = typeArg;
}
- Py_Return;
+ Py_RETURN_NONE;
}
/* 3. getProperty */
@@ -434,7 +434,7 @@ PyObject* SCA_PropertySensor::PySetProperty(PyObject* self, PyObject* args, PyOb
; /* error: bad property name */
}
prop->Release();
- Py_Return;
+ Py_RETURN_NONE;
}
/* 5. getValue */
@@ -470,7 +470,7 @@ PyObject* SCA_PropertySensor::PySetValue(PyObject* self, PyObject* args, PyObjec
m_checkpropval = oldval;
return NULL;
}
- Py_Return;
+ Py_RETURN_NONE;
}
/* eof */