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Diffstat (limited to 'source/gameengine/GameLogic/SCA_PropertySensor.cpp')
-rw-r--r--source/gameengine/GameLogic/SCA_PropertySensor.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/GameLogic/SCA_PropertySensor.cpp b/source/gameengine/GameLogic/SCA_PropertySensor.cpp
index 8e324bbb0d7..d0d940a2e42 100644
--- a/source/gameengine/GameLogic/SCA_PropertySensor.cpp
+++ b/source/gameengine/GameLogic/SCA_PropertySensor.cpp
@@ -198,10 +198,10 @@ bool SCA_PropertySensor::CheckPropertyCondition()
/* Patch: floating point values cant use strings usefully since you can have "0.0" == "0.0000"
* this could be made into a generic Value class function for comparing values with a string.
*/
- if(result==false && dynamic_cast<CFloatValue *>(orgprop) != NULL) {
+ if (result==false && dynamic_cast<CFloatValue *>(orgprop) != NULL) {
float f;
- if(EOF == sscanf(m_checkpropval.ReadPtr(), "%f", &f))
+ if (EOF == sscanf(m_checkpropval.ReadPtr(), "%f", &f))
{
//error
}