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Diffstat (limited to 'source/gameengine/GameLogic/SCA_PythonController.cpp')
-rw-r--r--source/gameengine/GameLogic/SCA_PythonController.cpp14
1 files changed, 14 insertions, 0 deletions
diff --git a/source/gameengine/GameLogic/SCA_PythonController.cpp b/source/gameengine/GameLogic/SCA_PythonController.cpp
index 4cb9bc8fe53..1bbb93e0acc 100644
--- a/source/gameengine/GameLogic/SCA_PythonController.cpp
+++ b/source/gameengine/GameLogic/SCA_PythonController.cpp
@@ -262,6 +262,13 @@ void SCA_PythonController::Trigger(SCA_LogicManager* logicmgr)
printf("Python compile error from controller \"%s\": \n", GetName().Ptr());
//PyRun_SimpleString(m_scriptText.Ptr());
PyErr_Print();
+
+ /* Added in 2.48a, the last_traceback can reference Objects for example, increasing
+ * their user count. Not to mention holding references to wrapped data.
+ * This is especially bad when the PyObject for the wrapped data is free'd, after blender
+ * has alredy dealocated the pointer */
+ PySys_SetObject( "last_traceback", Py_None);
+
return;
}
m_bModified=false;
@@ -298,6 +305,13 @@ void SCA_PythonController::Trigger(SCA_LogicManager* logicmgr)
// something is wrong, tell the user what went wrong
printf("Python script error from controller \"%s\": \n", GetName().Ptr());
PyErr_Print();
+
+ /* Added in 2.48a, the last_traceback can reference Objects for example, increasing
+ * their user count. Not to mention holding references to wrapped data.
+ * This is especially bad when the PyObject for the wrapped data is free'd, after blender
+ * has alredy dealocated the pointer */
+ PySys_SetObject( "last_traceback", Py_None);
+
//PyRun_SimpleString(m_scriptText.Ptr());
}