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Diffstat (limited to 'source/gameengine/GameLogic/SCA_PythonController.h')
-rw-r--r--source/gameengine/GameLogic/SCA_PythonController.h12
1 files changed, 6 insertions, 6 deletions
diff --git a/source/gameengine/GameLogic/SCA_PythonController.h b/source/gameengine/GameLogic/SCA_PythonController.h
index ccdb82aa722..8a72ce6bad9 100644
--- a/source/gameengine/GameLogic/SCA_PythonController.h
+++ b/source/gameengine/GameLogic/SCA_PythonController.h
@@ -74,7 +74,7 @@ class SCA_PythonController : public SCA_IController
//for debugging
//virtual CValue* AddRef();
- //virtual int Release(); // Release a reference to this value (when reference count reaches 0, the value is removed from the heap)
+ //virtual int Release(); // Release a reference to this value (when reference count reaches 0, the value is removed from the heap)
SCA_PythonController(SCA_IObject* gameobj, int mode);
virtual ~SCA_PythonController();
@@ -96,11 +96,11 @@ class SCA_PythonController : public SCA_IController
void ErrorPrint(const char *error_msg);
#ifdef WITH_PYTHON
- static const char* sPyGetCurrentController__doc__;
- static PyObject* sPyGetCurrentController(PyObject* self);
- static const char* sPyAddActiveActuator__doc__;
- static PyObject* sPyAddActiveActuator(PyObject* self,
- PyObject* args);
+ static const char *sPyGetCurrentController__doc__;
+ static PyObject *sPyGetCurrentController(PyObject *self);
+ static const char *sPyAddActiveActuator__doc__;
+ static PyObject *sPyAddActiveActuator(PyObject *self,
+ PyObject *args);
static SCA_IActuator* LinkedActuatorFromPy(PyObject *value);