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Diffstat (limited to 'source/gameengine/GameLogic/SCA_RandomActuator.cpp')
-rw-r--r--source/gameengine/GameLogic/SCA_RandomActuator.cpp20
1 files changed, 6 insertions, 14 deletions
diff --git a/source/gameengine/GameLogic/SCA_RandomActuator.cpp b/source/gameengine/GameLogic/SCA_RandomActuator.cpp
index 5568072abcf..db6b4a63423 100644
--- a/source/gameengine/GameLogic/SCA_RandomActuator.cpp
+++ b/source/gameengine/GameLogic/SCA_RandomActuator.cpp
@@ -178,23 +178,15 @@ bool SCA_RandomActuator::Update()
case KX_RANDOMACT_FLOAT_NORMAL: {
/* normal (big numbers): para1 = mean, para2 = std dev */
- /*
-
- 070301 - nzc - Changed the termination condition. I think I
- made a small mistake here, but it only affects distro's where
- the seed equals 0. In that case, the algorithm locks. Let's
- just guard that case separately.
-
- */
+ /* 070301 - nzc: Changed the termination condition. I think I
+ * made a small mistake here, but it only affects distro's where
+ * the seed equals 0. In that case, the algorithm locks. Let's
+ * just guard that case separately.
+ */
float x = 0.0, y = 0.0, s = 0.0, t = 0.0;
if (m_base->GetSeed() == 0) {
- /*
-
- 070301 - nzc
- Just taking the mean here seems reasonable.
-
- */
+ /* 070301 - nzc: Just taking the mean here seems reasonable. */
tmpval = new CFloatValue(m_parameter1);
}
else {