diff options
Diffstat (limited to 'source/gameengine/GameLogic/SCA_RandomActuator.cpp')
-rw-r--r-- | source/gameengine/GameLogic/SCA_RandomActuator.cpp | 16 |
1 files changed, 12 insertions, 4 deletions
diff --git a/source/gameengine/GameLogic/SCA_RandomActuator.cpp b/source/gameengine/GameLogic/SCA_RandomActuator.cpp index 350b2f58b06..4347e5cef67 100644 --- a/source/gameengine/GameLogic/SCA_RandomActuator.cpp +++ b/source/gameengine/GameLogic/SCA_RandomActuator.cpp @@ -56,10 +56,10 @@ SCA_RandomActuator::SCA_RandomActuator(SCA_IObject *gameobj, const STR_String &propName, PyTypeObject* T) : SCA_IActuator(gameobj, T), - m_distribution(mode), m_propname(propName), m_parameter1(para1), - m_parameter2(para2) + m_parameter2(para2), + m_distribution(mode) { m_base = new SCA_RandomNumberGenerator(seed); m_counter = 0; @@ -94,7 +94,7 @@ bool SCA_RandomActuator::Update(double curtime,double deltatime) RemoveAllEvents(); - CValue *tmpval; + CValue *tmpval = NULL; if (bNegativeEvent) return false; // do nothing on negative events @@ -241,7 +241,15 @@ bool SCA_RandomActuator::Update(double curtime,double deltatime) } break; default: - ; /* unknown distribution... */ + { + /* unknown distribution... */ + static bool randomWarning = false; + if (!randomWarning) { + randomWarning = true; + std::cout << "RandomActuator '" << GetName() << "' has an unknown distribution." << std::endl; + } + return false; + } } /* Round up: assign it */ |