diff options
Diffstat (limited to 'source/gameengine/GameLogic/SCA_RandomNumberGenerator.cpp')
-rw-r--r-- | source/gameengine/GameLogic/SCA_RandomNumberGenerator.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/source/gameengine/GameLogic/SCA_RandomNumberGenerator.cpp b/source/gameengine/GameLogic/SCA_RandomNumberGenerator.cpp index eca678f4e89..e6c1b51ea23 100644 --- a/source/gameengine/GameLogic/SCA_RandomNumberGenerator.cpp +++ b/source/gameengine/GameLogic/SCA_RandomNumberGenerator.cpp @@ -2,8 +2,8 @@ * \ingroup gamelogic */ /** - * Generate random numbers that can be used by other components. We - * convert to different types/distributions elsewhere. This just + * Generate random numbers that can be used by other components. We + * convert to different types/distributions elsewhere. This just * delivers a clean, random bitvector. * */ @@ -29,7 +29,7 @@ /* See the GNU Library General Public License for more details. */ /* You should have received a copy of the GNU Library General */ /* Public License along with this library; if not, write to the */ -/* Free Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA */ +/* Free Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA */ /* 02110-1301, USA */ /* Copyright (C) 1997 Makoto Matsumoto and Takuji Nishimura. */ @@ -39,14 +39,14 @@ #include <limits.h> #include "SCA_RandomNumberGenerator.h" -/* Period parameters */ +/* Period parameters */ #define N 624 #define M 397 #define MATRIX_A 0x9908b0df /* constant vector a */ #define UPPER_MASK 0x80000000 /* most significant w-r bits */ #define LOWER_MASK 0x7fffffff /* least significant r bits */ -/* Tempering parameters */ +/* Tempering parameters */ #define TEMPERING_MASK_B 0x9d2c5680 #define TEMPERING_MASK_C 0xefc60000 #define TEMPERING_SHIFT_U(y) (y >> 11) @@ -79,8 +79,8 @@ void SCA_RandomNumberGenerator::SetStartVector(void) } long SCA_RandomNumberGenerator::GetSeed() { return m_seed; } -void SCA_RandomNumberGenerator::SetSeed(long newseed) -{ +void SCA_RandomNumberGenerator::SetSeed(long newseed) +{ m_seed = newseed; SetStartVector(); } |