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Diffstat (limited to 'source/gameengine/GameLogic/SCA_RandomSensor.cpp')
-rw-r--r--source/gameengine/GameLogic/SCA_RandomSensor.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/source/gameengine/GameLogic/SCA_RandomSensor.cpp b/source/gameengine/GameLogic/SCA_RandomSensor.cpp
index 0e856e0d6bb..3626522e49a 100644
--- a/source/gameengine/GameLogic/SCA_RandomSensor.cpp
+++ b/source/gameengine/GameLogic/SCA_RandomSensor.cpp
@@ -50,16 +50,9 @@ SCA_RandomSensor::SCA_RandomSensor(SCA_EventManager* eventmgr,
PyTypeObject* T)
: SCA_ISensor(gameobj,eventmgr, T)
{
- m_iteration = 0;
- m_interval = 0;
- m_lastdraw = false;
-
// m_basegenerator is never deleted => memory leak
m_basegenerator = new SCA_RandomNumberGenerator(startseed);
- m_currentDraw = m_basegenerator->Draw();
- //registration is done globally, don't do it here
- //Note: it was probably done to work around a bug in Evaluate(). It is now fixed
- //RegisterToManager();
+ Init();
}
@@ -69,6 +62,13 @@ SCA_RandomSensor::~SCA_RandomSensor()
/* Nothing to be done here. */
}
+void SCA_RandomSensor::Init()
+{
+ m_iteration = 0;
+ m_interval = 0;
+ m_lastdraw = false;
+ m_currentDraw = m_basegenerator->Draw();
+}
CValue* SCA_RandomSensor::GetReplica()