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Diffstat (limited to 'source/gameengine/GameLogic/SCA_RandomSensor.h')
-rw-r--r-- | source/gameengine/GameLogic/SCA_RandomSensor.h | 75 |
1 files changed, 75 insertions, 0 deletions
diff --git a/source/gameengine/GameLogic/SCA_RandomSensor.h b/source/gameengine/GameLogic/SCA_RandomSensor.h new file mode 100644 index 00000000000..6a77f289be5 --- /dev/null +++ b/source/gameengine/GameLogic/SCA_RandomSensor.h @@ -0,0 +1,75 @@ +/** + * Generate random pulses + * + * $Id$ + * + * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. The Blender + * Foundation also sells licenses for use in proprietary software under + * the Blender License. See http://www.blender.org/BL/ for information + * about this. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL/BL DUAL LICENSE BLOCK ***** + */ + +#ifndef __KX_RANDOMSENSOR +#define __KX_RANDOMSENSOR + +#include "SCA_ISensor.h" +#include "BoolValue.h" +#include "SCA_RandomNumberGenerator.h" + +class SCA_RandomSensor : public SCA_ISensor +{ + Py_Header; + + unsigned int m_currentDraw; + int m_iteration; + SCA_RandomNumberGenerator *m_basegenerator; + bool m_lastdraw; +public: + SCA_RandomSensor(class SCA_EventManager* rndmgr, + SCA_IObject* gameobj, + int startseed, + PyTypeObject* T=&Type); + virtual ~SCA_RandomSensor(); + virtual CValue* GetReplica(); + virtual bool Evaluate(CValue* event); + virtual bool IsPositiveTrigger(); + + /* --------------------------------------------------------------------- */ + /* Python interface ---------------------------------------------------- */ + /* --------------------------------------------------------------------- */ + + virtual PyObject* _getattr(char *attr); + + /* 1. setSeed */ + KX_PYMETHOD_DOC(SCA_RandomSensor,SetSeed); + /* 2. getSeed */ + KX_PYMETHOD_DOC(SCA_RandomSensor,GetSeed); + /* 3. getSeed */ + KX_PYMETHOD_DOC(SCA_RandomSensor,GetLastDraw); + +}; + +#endif //__KX_RANDOMSENSOR |