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Diffstat (limited to 'source/gameengine/GameLogic/SCA_TimeEventManager.cpp')
-rw-r--r--source/gameengine/GameLogic/SCA_TimeEventManager.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/gameengine/GameLogic/SCA_TimeEventManager.cpp b/source/gameengine/GameLogic/SCA_TimeEventManager.cpp
index 05d1bebf18a..d97727d2a33 100644
--- a/source/gameengine/GameLogic/SCA_TimeEventManager.cpp
+++ b/source/gameengine/GameLogic/SCA_TimeEventManager.cpp
@@ -70,9 +70,9 @@ void SCA_TimeEventManager::RegisterSensor(SCA_ISensor* sensor)
-void SCA_TimeEventManager::NextFrame(double curtime,double deltatime)
+void SCA_TimeEventManager::NextFrame(double curtime, double fixedtime)
{
- if (m_timevalues.size() > 0)
+ if (m_timevalues.size() > 0 && fixedtime > 0.0)
{
CFloatValue* floatval = new CFloatValue(curtime);
@@ -80,7 +80,7 @@ void SCA_TimeEventManager::NextFrame(double curtime,double deltatime)
for (vector<CValue*>::iterator it = m_timevalues.begin();
!(it == m_timevalues.end()); it++)
{
- float newtime = (*it)->GetNumber() + deltatime;
+ float newtime = (*it)->GetNumber() + fixedtime;
floatval->SetFloat(newtime);
(*it)->SetValue(floatval);
}