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Diffstat (limited to 'source/gameengine/GameLogic')
-rw-r--r--source/gameengine/GameLogic/SCA_ISensor.h6
-rw-r--r--source/gameengine/GameLogic/SCA_JoystickSensor.h2
-rw-r--r--source/gameengine/GameLogic/SCA_RandomActuator.cpp2
3 files changed, 5 insertions, 5 deletions
diff --git a/source/gameengine/GameLogic/SCA_ISensor.h b/source/gameengine/GameLogic/SCA_ISensor.h
index 8a7a29ef5b9..3bb29f3f0a2 100644
--- a/source/gameengine/GameLogic/SCA_ISensor.h
+++ b/source/gameengine/GameLogic/SCA_ISensor.h
@@ -119,9 +119,9 @@ public:
virtual CValue* GetReplica()=0;
/** Set parameters for the pulsing behavior.
- * @param posmode Trigger positive pulses?
- * @param negmode Trigger negative pulses?
- * @param freq Frequency to use when doing pulsing.
+ * \param posmode Trigger positive pulses?
+ * \param negmode Trigger negative pulses?
+ * \param freq Frequency to use when doing pulsing.
*/
void SetPulseMode(bool posmode,
bool negmode,
diff --git a/source/gameengine/GameLogic/SCA_JoystickSensor.h b/source/gameengine/GameLogic/SCA_JoystickSensor.h
index db34ce4cc15..eecbf2c4183 100644
--- a/source/gameengine/GameLogic/SCA_JoystickSensor.h
+++ b/source/gameengine/GameLogic/SCA_JoystickSensor.h
@@ -65,7 +65,7 @@ class SCA_JoystickSensor :public SCA_ISensor
*/
int m_hatf;
/**
- * The threshold value the axis acts opon
+ * The threshold value the axis acts upon
*/
int m_precision;
/**
diff --git a/source/gameengine/GameLogic/SCA_RandomActuator.cpp b/source/gameengine/GameLogic/SCA_RandomActuator.cpp
index 59925f44040..0034b5b3f54 100644
--- a/source/gameengine/GameLogic/SCA_RandomActuator.cpp
+++ b/source/gameengine/GameLogic/SCA_RandomActuator.cpp
@@ -404,7 +404,7 @@ KX_PYMETHODDEF_DOC_VARARGS(SCA_RandomActuator, setBoolConst,
/* 12. setBoolUniform, */
KX_PYMETHODDEF_DOC_NOARGS(SCA_RandomActuator, setBoolUniform,
"setBoolUniform()\n"
-"\tSet this generator to produce true and false, each with 50%% chance of occuring\n")
+"\tSet this generator to produce true and false, each with 50%% chance of occurring\n")
{
/* no args */
m_distribution = KX_RANDOMACT_BOOL_UNIFORM;