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Diffstat (limited to 'source/gameengine/GameLogic')
-rw-r--r--source/gameengine/GameLogic/SCA_ANDController.h4
-rw-r--r--source/gameengine/GameLogic/SCA_AlwaysEventManager.h4
-rw-r--r--source/gameengine/GameLogic/SCA_AlwaysSensor.h4
-rw-r--r--source/gameengine/GameLogic/SCA_EventManager.h4
-rw-r--r--source/gameengine/GameLogic/SCA_ExpressionController.h5
-rw-r--r--source/gameengine/GameLogic/SCA_IActuator.h4
-rw-r--r--source/gameengine/GameLogic/SCA_IController.h4
-rw-r--r--source/gameengine/GameLogic/SCA_IInputDevice.h4
-rw-r--r--source/gameengine/GameLogic/SCA_ILogicBrick.h4
-rw-r--r--source/gameengine/GameLogic/SCA_IObject.h6
-rw-r--r--source/gameengine/GameLogic/SCA_IScene.h4
-rw-r--r--source/gameengine/GameLogic/SCA_ISensor.h4
-rw-r--r--source/gameengine/GameLogic/SCA_KeyboardManager.h4
-rw-r--r--source/gameengine/GameLogic/SCA_KeyboardSensor.h4
-rw-r--r--source/gameengine/GameLogic/SCA_LogicManager.h4
-rw-r--r--source/gameengine/GameLogic/SCA_MouseManager.h4
-rw-r--r--source/gameengine/GameLogic/SCA_MouseSensor.h4
-rw-r--r--source/gameengine/GameLogic/SCA_ORController.h4
-rw-r--r--source/gameengine/GameLogic/SCA_PropertyActuator.h4
-rw-r--r--source/gameengine/GameLogic/SCA_PropertyEventManager.h5
-rw-r--r--source/gameengine/GameLogic/SCA_PropertySensor.h4
-rw-r--r--source/gameengine/GameLogic/SCA_PythonController.h4
-rw-r--r--source/gameengine/GameLogic/SCA_RandomActuator.h4
-rw-r--r--source/gameengine/GameLogic/SCA_RandomEventManager.h4
-rw-r--r--source/gameengine/GameLogic/SCA_RandomNumberGenerator.h4
-rw-r--r--source/gameengine/GameLogic/SCA_RandomSensor.h4
-rw-r--r--source/gameengine/GameLogic/SCA_TimeEventManager.h4
27 files changed, 0 insertions, 112 deletions
diff --git a/source/gameengine/GameLogic/SCA_ANDController.h b/source/gameengine/GameLogic/SCA_ANDController.h
index b2988c70840..f3064e931f2 100644
--- a/source/gameengine/GameLogic/SCA_ANDController.h
+++ b/source/gameengine/GameLogic/SCA_ANDController.h
@@ -35,10 +35,6 @@
#ifndef __KX_ANDCONTROLLER
#define __KX_ANDCONTROLLER
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
#include "SCA_IController.h"
class SCA_ANDController : public SCA_IController
diff --git a/source/gameengine/GameLogic/SCA_AlwaysEventManager.h b/source/gameengine/GameLogic/SCA_AlwaysEventManager.h
index d6bbe02c728..6ac00515a0e 100644
--- a/source/gameengine/GameLogic/SCA_AlwaysEventManager.h
+++ b/source/gameengine/GameLogic/SCA_AlwaysEventManager.h
@@ -34,10 +34,6 @@
#include "SCA_EventManager.h"
#include <vector>
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
using namespace std;
class SCA_AlwaysEventManager : public SCA_EventManager
{
diff --git a/source/gameengine/GameLogic/SCA_AlwaysSensor.h b/source/gameengine/GameLogic/SCA_AlwaysSensor.h
index 7074d3dc7a9..03568bf1578 100644
--- a/source/gameengine/GameLogic/SCA_AlwaysSensor.h
+++ b/source/gameengine/GameLogic/SCA_AlwaysSensor.h
@@ -36,10 +36,6 @@
#define __KX_ALWAYSSENSOR
#include "SCA_ISensor.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
class SCA_AlwaysSensor : public SCA_ISensor
{
Py_Header;
diff --git a/source/gameengine/GameLogic/SCA_EventManager.h b/source/gameengine/GameLogic/SCA_EventManager.h
index 5b644d7f68b..67908b9d5c7 100644
--- a/source/gameengine/GameLogic/SCA_EventManager.h
+++ b/source/gameengine/GameLogic/SCA_EventManager.h
@@ -35,10 +35,6 @@
#include <vector>
#include <algorithm>
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
class SCA_EventManager
{
protected:
diff --git a/source/gameengine/GameLogic/SCA_ExpressionController.h b/source/gameengine/GameLogic/SCA_ExpressionController.h
index 569465769b4..a92f7e2e088 100644
--- a/source/gameengine/GameLogic/SCA_ExpressionController.h
+++ b/source/gameengine/GameLogic/SCA_ExpressionController.h
@@ -37,11 +37,6 @@
#include "SCA_IController.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
-
class SCA_ExpressionController : public SCA_IController
{
// Py_Header;
diff --git a/source/gameengine/GameLogic/SCA_IActuator.h b/source/gameengine/GameLogic/SCA_IActuator.h
index c4a6b6c4830..6b3d1007079 100644
--- a/source/gameengine/GameLogic/SCA_IActuator.h
+++ b/source/gameengine/GameLogic/SCA_IActuator.h
@@ -35,10 +35,6 @@
#include "SCA_ILogicBrick.h"
#include <vector>
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
class SCA_IActuator : public SCA_ILogicBrick
{
protected:
diff --git a/source/gameengine/GameLogic/SCA_IController.h b/source/gameengine/GameLogic/SCA_IController.h
index fb5b351e0b2..31bbca2480a 100644
--- a/source/gameengine/GameLogic/SCA_IController.h
+++ b/source/gameengine/GameLogic/SCA_IController.h
@@ -34,10 +34,6 @@
#include "SCA_ILogicBrick.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
class SCA_IController : public SCA_ILogicBrick
{
protected:
diff --git a/source/gameengine/GameLogic/SCA_IInputDevice.h b/source/gameengine/GameLogic/SCA_IInputDevice.h
index 1d448dafc8c..ff74ac91b13 100644
--- a/source/gameengine/GameLogic/SCA_IInputDevice.h
+++ b/source/gameengine/GameLogic/SCA_IInputDevice.h
@@ -36,10 +36,6 @@
#ifndef KX_INPUTDEVICE_H
#define KX_INPUTDEVICE_H
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
class SCA_InputEvent
{
diff --git a/source/gameengine/GameLogic/SCA_ILogicBrick.h b/source/gameengine/GameLogic/SCA_ILogicBrick.h
index ec6147d205b..04d4da7c8ce 100644
--- a/source/gameengine/GameLogic/SCA_ILogicBrick.h
+++ b/source/gameengine/GameLogic/SCA_ILogicBrick.h
@@ -36,10 +36,6 @@
#include "SCA_IObject.h"
#include "BoolValue.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
class SCA_ILogicBrick : public CValue
{
Py_Header;
diff --git a/source/gameengine/GameLogic/SCA_IObject.h b/source/gameengine/GameLogic/SCA_IObject.h
index 68c3944d49d..f1409871de8 100644
--- a/source/gameengine/GameLogic/SCA_IObject.h
+++ b/source/gameengine/GameLogic/SCA_IObject.h
@@ -39,20 +39,14 @@
#include "Value.h"
#include <vector>
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
class SCA_ISensor;
class SCA_IController;
class SCA_IActuator;
-
typedef std::vector<SCA_ISensor *> SCA_SensorList;
typedef std::vector<SCA_IController *> SCA_ControllerList;
typedef std::vector<SCA_IActuator *> SCA_ActuatorList;
-
class SCA_IObject : public CValue
{
diff --git a/source/gameengine/GameLogic/SCA_IScene.h b/source/gameengine/GameLogic/SCA_IScene.h
index 3a24747bfe4..f49d4d3004c 100644
--- a/source/gameengine/GameLogic/SCA_IScene.h
+++ b/source/gameengine/GameLogic/SCA_IScene.h
@@ -36,10 +36,6 @@
#include "STR_String.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
struct SCA_DebugProp
{
class CValue* m_obj;
diff --git a/source/gameengine/GameLogic/SCA_ISensor.h b/source/gameengine/GameLogic/SCA_ISensor.h
index 1f2ac300360..c0804cc757e 100644
--- a/source/gameengine/GameLogic/SCA_ISensor.h
+++ b/source/gameengine/GameLogic/SCA_ISensor.h
@@ -37,10 +37,6 @@
#include "SCA_ILogicBrick.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
/**
* Interface Class for all logic Sensors. Implements
* pulsemode,pulsefrequency */
diff --git a/source/gameengine/GameLogic/SCA_KeyboardManager.h b/source/gameengine/GameLogic/SCA_KeyboardManager.h
index 3cc4cca4d64..fcdb8ed5c4e 100644
--- a/source/gameengine/GameLogic/SCA_KeyboardManager.h
+++ b/source/gameengine/GameLogic/SCA_KeyboardManager.h
@@ -40,10 +40,6 @@
#include <vector>
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
using namespace std;
#include "SCA_IInputDevice.h"
diff --git a/source/gameengine/GameLogic/SCA_KeyboardSensor.h b/source/gameengine/GameLogic/SCA_KeyboardSensor.h
index b898e217471..2badc799206 100644
--- a/source/gameengine/GameLogic/SCA_KeyboardSensor.h
+++ b/source/gameengine/GameLogic/SCA_KeyboardSensor.h
@@ -38,10 +38,6 @@
#include "BoolValue.h"
#include <list>
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
/**
* The keyboard sensor listens to the keyboard, and passes on events
* on selected keystrokes. It has an alternate mode in which it logs
diff --git a/source/gameengine/GameLogic/SCA_LogicManager.h b/source/gameengine/GameLogic/SCA_LogicManager.h
index 7a7b1b08140..4447104a0a2 100644
--- a/source/gameengine/GameLogic/SCA_LogicManager.h
+++ b/source/gameengine/GameLogic/SCA_LogicManager.h
@@ -33,10 +33,6 @@
#ifndef __KX_LOGICMANAGER
#define __KX_LOGICMANAGER
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
#ifdef WIN32
#pragma warning (disable:4786)
#endif
diff --git a/source/gameengine/GameLogic/SCA_MouseManager.h b/source/gameengine/GameLogic/SCA_MouseManager.h
index e4f7ffb5f89..4c8fe102bfe 100644
--- a/source/gameengine/GameLogic/SCA_MouseManager.h
+++ b/source/gameengine/GameLogic/SCA_MouseManager.h
@@ -41,10 +41,6 @@
#include <vector>
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
using namespace std;
#include "SCA_IInputDevice.h"
diff --git a/source/gameengine/GameLogic/SCA_MouseSensor.h b/source/gameengine/GameLogic/SCA_MouseSensor.h
index 83310a1c3eb..5923b1e6b8c 100644
--- a/source/gameengine/GameLogic/SCA_MouseSensor.h
+++ b/source/gameengine/GameLogic/SCA_MouseSensor.h
@@ -39,10 +39,6 @@
#include "BoolValue.h"
#include "SCA_IInputDevice.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
class SCA_MouseSensor : public SCA_ISensor
{
Py_Header;
diff --git a/source/gameengine/GameLogic/SCA_ORController.h b/source/gameengine/GameLogic/SCA_ORController.h
index fe9b982a5b5..e88beb22492 100644
--- a/source/gameengine/GameLogic/SCA_ORController.h
+++ b/source/gameengine/GameLogic/SCA_ORController.h
@@ -37,10 +37,6 @@
#include "SCA_IController.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
class SCA_ORController : public SCA_IController
{
Py_Header;
diff --git a/source/gameengine/GameLogic/SCA_PropertyActuator.h b/source/gameengine/GameLogic/SCA_PropertyActuator.h
index ed9f80f1dd8..5f7fcf9e87f 100644
--- a/source/gameengine/GameLogic/SCA_PropertyActuator.h
+++ b/source/gameengine/GameLogic/SCA_PropertyActuator.h
@@ -37,10 +37,6 @@
#include "SCA_IActuator.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
class SCA_PropertyActuator : public SCA_IActuator
{
Py_Header;
diff --git a/source/gameengine/GameLogic/SCA_PropertyEventManager.h b/source/gameengine/GameLogic/SCA_PropertyEventManager.h
index 24022fa505e..dccaa6b52fe 100644
--- a/source/gameengine/GameLogic/SCA_PropertyEventManager.h
+++ b/source/gameengine/GameLogic/SCA_PropertyEventManager.h
@@ -36,13 +36,8 @@
#include <vector>
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
using namespace std;
-
class SCA_PropertyEventManager : public SCA_EventManager
{
class SCA_LogicManager* m_logicmgr;
diff --git a/source/gameengine/GameLogic/SCA_PropertySensor.h b/source/gameengine/GameLogic/SCA_PropertySensor.h
index 263c1a6ef78..37f4138c6fc 100644
--- a/source/gameengine/GameLogic/SCA_PropertySensor.h
+++ b/source/gameengine/GameLogic/SCA_PropertySensor.h
@@ -37,10 +37,6 @@
#include "SCA_ISensor.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
class SCA_PropertySensor : public SCA_ISensor
{
Py_Header;
diff --git a/source/gameengine/GameLogic/SCA_PythonController.h b/source/gameengine/GameLogic/SCA_PythonController.h
index cdff76921b4..f19fcac72f3 100644
--- a/source/gameengine/GameLogic/SCA_PythonController.h
+++ b/source/gameengine/GameLogic/SCA_PythonController.h
@@ -39,10 +39,6 @@
#include "SCA_LogicManager.h"
#include "BoolValue.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
class SCA_IObject;
class SCA_PythonController : public SCA_IController
{
diff --git a/source/gameengine/GameLogic/SCA_RandomActuator.h b/source/gameengine/GameLogic/SCA_RandomActuator.h
index 5ce7d7f93c8..9045dad078c 100644
--- a/source/gameengine/GameLogic/SCA_RandomActuator.h
+++ b/source/gameengine/GameLogic/SCA_RandomActuator.h
@@ -39,10 +39,6 @@
#include "SCA_IActuator.h"
#include "SCA_RandomNumberGenerator.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
class SCA_RandomActuator : public SCA_IActuator
{
Py_Header;
diff --git a/source/gameengine/GameLogic/SCA_RandomEventManager.h b/source/gameengine/GameLogic/SCA_RandomEventManager.h
index 229fc216de0..f0832044042 100644
--- a/source/gameengine/GameLogic/SCA_RandomEventManager.h
+++ b/source/gameengine/GameLogic/SCA_RandomEventManager.h
@@ -38,10 +38,6 @@
#include "SCA_EventManager.h"
#include <vector>
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
using namespace std;
class SCA_RandomEventManager : public SCA_EventManager
diff --git a/source/gameengine/GameLogic/SCA_RandomNumberGenerator.h b/source/gameengine/GameLogic/SCA_RandomNumberGenerator.h
index 002180d76df..b6272a09c9f 100644
--- a/source/gameengine/GameLogic/SCA_RandomNumberGenerator.h
+++ b/source/gameengine/GameLogic/SCA_RandomNumberGenerator.h
@@ -37,10 +37,6 @@
#ifndef __KX_RANDOMNUMBERGENERATOR
#define __KX_RANDOMNUMBERGENERATOR
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
class SCA_RandomNumberGenerator {
/** base seed */
diff --git a/source/gameengine/GameLogic/SCA_RandomSensor.h b/source/gameengine/GameLogic/SCA_RandomSensor.h
index e2577c8bf00..41f7f453556 100644
--- a/source/gameengine/GameLogic/SCA_RandomSensor.h
+++ b/source/gameengine/GameLogic/SCA_RandomSensor.h
@@ -39,10 +39,6 @@
#include "BoolValue.h"
#include "SCA_RandomNumberGenerator.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
class SCA_RandomSensor : public SCA_ISensor
{
Py_Header;
diff --git a/source/gameengine/GameLogic/SCA_TimeEventManager.h b/source/gameengine/GameLogic/SCA_TimeEventManager.h
index ac3f3ebdec8..fb2f1cee970 100644
--- a/source/gameengine/GameLogic/SCA_TimeEventManager.h
+++ b/source/gameengine/GameLogic/SCA_TimeEventManager.h
@@ -36,10 +36,6 @@
#include "Value.h"
#include <vector>
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
using namespace std;
class SCA_TimeEventManager : public SCA_EventManager