diff options
Diffstat (limited to 'source/gameengine/GamePlayer/common/GPC_Canvas.cpp')
-rw-r--r-- | source/gameengine/GamePlayer/common/GPC_Canvas.cpp | 22 |
1 files changed, 0 insertions, 22 deletions
diff --git a/source/gameengine/GamePlayer/common/GPC_Canvas.cpp b/source/gameengine/GamePlayer/common/GPC_Canvas.cpp index b5c1c29238a..7581484a41f 100644 --- a/source/gameengine/GamePlayer/common/GPC_Canvas.cpp +++ b/source/gameengine/GamePlayer/common/GPC_Canvas.cpp @@ -57,8 +57,6 @@ GPC_Canvas::GPC_Canvas( m_displayarea.m_y1 = 0; m_displayarea.m_x2 = width; m_displayarea.m_y2 = height; - - glGetIntegerv(GL_VIEWPORT, (GLint*)m_viewport); } @@ -123,31 +121,11 @@ void GPC_Canvas::SetViewPort(int x1, int y1, int x2, int y2) * whole canvas/rendertools mess. */ glEnable(GL_SCISSOR_TEST); - - m_viewport[0] = x1; - m_viewport[1] = y1; - m_viewport[2] = x2-x1 + 1; - m_viewport[3] = y2-y1 + 1; glViewport(x1,y1,x2-x1 + 1,y2-y1 + 1); glScissor(x1,y1,x2-x1 + 1,y2-y1 + 1); }; -const int *GPC_Canvas::GetViewPort() -{ -#ifdef DEBUG - // If we're in a debug build, we might as well make sure our values don't differ - // from what the gpu thinks we have. This could lead to nasty, hard to find bugs. - int viewport[4]; - glGetIntegerv(GL_VIEWPORT, viewport); - assert(viewport[0] == m_viewport[0]); - assert(viewport[1] == m_viewport[1]); - assert(viewport[2] == m_viewport[2]); - assert(viewport[3] == m_viewport[3]); -#endif - - return m_viewport; -} void GPC_Canvas::ClearBuffer( int type |