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Diffstat (limited to 'source/gameengine/GamePlayer/common/GPC_Canvas.cpp')
-rw-r--r-- | source/gameengine/GamePlayer/common/GPC_Canvas.cpp | 168 |
1 files changed, 0 insertions, 168 deletions
diff --git a/source/gameengine/GamePlayer/common/GPC_Canvas.cpp b/source/gameengine/GamePlayer/common/GPC_Canvas.cpp deleted file mode 100644 index 1ab64c592a4..00000000000 --- a/source/gameengine/GamePlayer/common/GPC_Canvas.cpp +++ /dev/null @@ -1,168 +0,0 @@ -/* - * ***** BEGIN GPL LICENSE BLOCK ***** - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. - * All rights reserved. - * - * The Original Code is: all of this file. - * - * Contributor(s): none yet. - * - * ***** END GPL LICENSE BLOCK ***** - */ - -/** \file gameengine/GamePlayer/common/GPC_Canvas.cpp - * \ingroup player - */ - - -#include "RAS_IPolygonMaterial.h" -#include "GPC_Canvas.h" - -#include "DNA_scene_types.h" -#include "DNA_space_types.h" - -#include "BKE_image.h" -#include "MEM_guardedalloc.h" - - -GPC_Canvas::GPC_Canvas( - int width, - int height -) : - m_width(width), - m_height(height) -{ - // initialize area so that it's available for game logic on frame 1 (ImageViewport) - m_displayarea.m_x1 = 0; - m_displayarea.m_y1 = 0; - m_displayarea.m_x2 = width; - m_displayarea.m_y2 = height; - m_frame = 1; - - glGetIntegerv(GL_VIEWPORT, (GLint*)m_viewport); -} - - -GPC_Canvas::~GPC_Canvas() -{ -} - - -void GPC_Canvas::Resize(int width, int height) -{ - m_width = width; - m_height = height; - - // initialize area so that it's available for game logic on frame 1 (ImageViewport) - m_displayarea.m_x1 = 0; - m_displayarea.m_y1 = 0; - m_displayarea.m_x2 = width; - m_displayarea.m_y2 = height; -} - - -void GPC_Canvas::ClearColor(float r, float g, float b, float a) -{ - ::glClearColor(r,g,b,a); -} - -void GPC_Canvas::SetViewPort(int x1, int y1, int x2, int y2) -{ - /* x1 and y1 are the min pixel coordinate (e.g. 0) - x2 and y2 are the max pixel coordinate - the width,height is calculated including both pixels - therefore: max - min + 1 - */ - - /* XXX, nasty, this needs to go somewhere else, - * but where... definitely need to clean up this - * whole canvas/rendertools mess. - */ - glEnable(GL_SCISSOR_TEST); - - m_viewport[0] = x1; - m_viewport[1] = y1; - m_viewport[2] = x2-x1 + 1; - m_viewport[3] = y2-y1 + 1; - - glViewport(x1,y1,x2-x1 + 1,y2-y1 + 1); - glScissor(x1,y1,x2-x1 + 1,y2-y1 + 1); -} - -void GPC_Canvas::UpdateViewPort(int x1, int y1, int x2, int y2) -{ - m_viewport[0] = x1; - m_viewport[1] = y1; - m_viewport[2] = x2; - m_viewport[3] = y2; -} - -const int *GPC_Canvas::GetViewPort() -{ -#ifdef DEBUG - // If we're in a debug build, we might as well make sure our values don't differ - // from what the gpu thinks we have. This could lead to nasty, hard to find bugs. - int viewport[4]; - glGetIntegerv(GL_VIEWPORT, viewport); - assert(viewport[0] == m_viewport[0]); - assert(viewport[1] == m_viewport[1]); - assert(viewport[2] == m_viewport[2]); - assert(viewport[3] == m_viewport[3]); -#endif - - return m_viewport; -} - -void GPC_Canvas::ClearBuffer( - int type -) { - - int ogltype = 0; - if (type & RAS_ICanvas::COLOR_BUFFER ) - ogltype |= GL_COLOR_BUFFER_BIT; - if (type & RAS_ICanvas::DEPTH_BUFFER ) - ogltype |= GL_DEPTH_BUFFER_BIT; - - ::glClear(ogltype); -} - - void -GPC_Canvas:: -MakeScreenShot( - const char* filename -) { - // copy image data - unsigned int dumpsx = GetWidth(); - unsigned int dumpsy = GetHeight(); - unsigned int *pixels = (unsigned int *)MEM_mallocN(sizeof(int) * dumpsx * dumpsy, "pixels"); - - if (!pixels) { - std::cout << "Cannot allocate pixels array" << std::endl; - return; - } - - glReadPixels(0, 0, dumpsx, dumpsy, GL_RGBA, GL_UNSIGNED_BYTE, pixels); - - // initialize image file format data - ImageFormatData *im_format = (ImageFormatData *)MEM_mallocN(sizeof(ImageFormatData), "im_format"); - BKE_imformat_defaults(im_format); - - /* save_screenshot() frees dumprect and im_format */ - save_screenshot(filename, dumpsx, dumpsy, pixels, im_format); -} - |