diff options
Diffstat (limited to 'source/gameengine/GamePlayer/common/GPC_Engine.cpp')
-rw-r--r-- | source/gameengine/GamePlayer/common/GPC_Engine.cpp | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/source/gameengine/GamePlayer/common/GPC_Engine.cpp b/source/gameengine/GamePlayer/common/GPC_Engine.cpp index 6eb52413a4e..11d648762c8 100644 --- a/source/gameengine/GamePlayer/common/GPC_Engine.cpp +++ b/source/gameengine/GamePlayer/common/GPC_Engine.cpp @@ -78,7 +78,7 @@ GPC_Engine::GPC_Engine(char *customLoadingAnimationURL, m_frameRate(frameRate), m_BlenderLogo(0), m_Blender3DLogo(0)/*, m_NaNLogo(0)*/ { - if(customLoadingAnimationURL[0] != '\0') + if (customLoadingAnimationURL[0] != '\0') { m_customLoadingAnimationURL = new char[sizeof(customLoadingAnimationURL)]; // not yet, need to be implemented first... m_customLoadingAnimation = true; @@ -87,13 +87,13 @@ GPC_Engine::GPC_Engine(char *customLoadingAnimationURL, // load the Blender logo into memory m_BlenderLogo = new GPC_RawImage(); // blender3d size is 115 x 32 so make resulting texture 128 x 128 - if(!m_BlenderLogo->Load("BlenderLogo", 128, 128, GPC_RawImage::alignTopLeft, 8, 8)) + if (!m_BlenderLogo->Load("BlenderLogo", 128, 128, GPC_RawImage::alignTopLeft, 8, 8)) m_BlenderLogo = 0; // load the Blender3D logo into memory m_Blender3DLogo = new GPC_RawImage(); // blender3d size is 136 x 11 so make resulting texture 256 x 256 - if(!m_Blender3DLogo->Load("Blender3DLogo", 256, 256, GPC_RawImage::alignBottomRight, 8, 8)) + if (!m_Blender3DLogo->Load("Blender3DLogo", 256, 256, GPC_RawImage::alignBottomRight, 8, 8)) m_Blender3DLogo = 0; #if 0 @@ -101,7 +101,7 @@ GPC_Engine::GPC_Engine(char *customLoadingAnimationURL, // load the NaN logo into memory m_NaNLogo = new GPC_RawImage(); // blender3d size is 32 x 31 so make resulting texture 64 x 64 - if(!m_NaNLogo->Load("NaNLogo", 64, 64, GPC_RawImage::alignBottomRight, 8, 8)) + if (!m_NaNLogo->Load("NaNLogo", 64, 64, GPC_RawImage::alignBottomRight, 8, 8)) m_NaNLogo = 0; #endif } @@ -148,7 +148,7 @@ bool GPC_Engine::Start(const char *filename) StartKetsji(); - if(bfd->type == BLENFILETYPE_PUB) + if (bfd->type == BLENFILETYPE_PUB) m_canvas->SetBannerDisplayEnabled(false); return true; @@ -173,7 +173,7 @@ bool GPC_Engine::Start(unsigned char *blenderDataBuffer, StartKetsji(); - if(bfd->type == BLENFILETYPE_PUB) + if (bfd->type == BLENFILETYPE_PUB) m_canvas->SetBannerDisplayEnabled(false); return true; @@ -210,7 +210,7 @@ bool GPC_Engine::StartKetsji(void) void GPC_Engine::StartLoadingAnimation() { - if(m_customLoadingAnimation) + if (m_customLoadingAnimation) { } else @@ -218,7 +218,7 @@ void GPC_Engine::StartLoadingAnimation() unsigned char *blenderDataBuffer; int blenderDataBufferSize; GetRawLoadingAnimation(&blenderDataBuffer, &blenderDataBufferSize); - if(!Start(blenderDataBuffer, blenderDataBufferSize)) + if (!Start(blenderDataBuffer, blenderDataBufferSize)) cout << "something went wrong when starting the engine" << endl; delete blenderDataBuffer; // created with 'new' in GetRawLoadingAnimation() } @@ -251,11 +251,11 @@ void GPC_Engine::UpdateLoadingAnimation(void) float progress = DetermineProgress(); - if(progress > m_previousProgress) + if (progress > m_previousProgress) { // delta = progress - m_previousProgress; m_previousProgress = progress; - if(m_previousProgress > 1.0) + if (m_previousProgress > 1.0) m_previousProgress = 1.0; // limit to 1.0 (has to change !) // m_engine->m_previousProgress = 0.0; } @@ -266,7 +266,7 @@ void GPC_Engine::UpdateLoadingAnimation(void) STR_String body; body.Format("%f", progress); // a number between 0.0 and 1.0 - if(m_networkdev) + if (m_networkdev) { // Store a progress message in the network device. NG_NetworkMessage* msg = new NG_NetworkMessage(to, from, subject, body); @@ -279,19 +279,19 @@ void GPC_Engine::UpdateLoadingAnimation(void) void GPC_Engine::Stop() { // only delete things that are created in StartKetsji() -/* if(m_portal) +/* if (m_portal) { m_portal->Leave(); delete m_portal; // also gets rid of KX_KetsjiEngine (says Maarten) m_portal = 0; } -*/ if(m_sceneconverter) +*/ if (m_sceneconverter) { delete m_sceneconverter; m_sceneconverter = 0; } #if 0 - if(m_frameTimerID) + if (m_frameTimerID) { ::KillTimer(0, m_frameTimerID); m_frameTimerID = 0; @@ -305,7 +305,7 @@ void GPC_Engine::Stop() void GPC_Engine::Exit() { - if(m_running) + if (m_running) Stop(); if (m_system) { |