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Diffstat (limited to 'source/gameengine/GamePlayer/common/GPC_MouseDevice.h')
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diff --git a/source/gameengine/GamePlayer/common/GPC_MouseDevice.h b/source/gameengine/GamePlayer/common/GPC_MouseDevice.h
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+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#ifndef __GPC_MOUSE_DEVICE_H
+#define __GPC_MOUSE_DEVICE_H
+
+#ifdef WIN32
+#pragma warning (disable : 4786)
+#endif // WIN32
+
+#include "SCA_IInputDevice.h"
+
+
+/**
+ * Generic Ketsji mouse device.
+ * @see SCA_IInputDevice
+ */
+class GPC_MouseDevice : public SCA_IInputDevice
+{
+public:
+ /**
+ * Button identifier.
+ */
+ typedef enum {
+ buttonLeft,
+ buttonMiddle,
+ buttonRight
+ } TButtonId;
+
+ GPC_MouseDevice();
+ virtual ~GPC_MouseDevice(void);
+
+ virtual bool IsPressed(SCA_IInputDevice::KX_EnumInputs inputcode);
+ virtual void NextFrame();
+
+ /**
+ * Call this routine to update the mouse device when a button state changes.
+ * @param button Which button state changes.
+ * @param isDown The new state of the button.
+ * @param x Position x-coordinate of the cursor at the time of the state change.
+ * @param y Position y-coordinate of the cursor at the time of the state change.
+ * @return Indication as to whether the event was processed.
+ */
+ virtual bool ConvertButtonEvent(TButtonId button, bool isDown);
+
+ /**
+ * Call this routine to update the mouse device when a button state and
+ * cursor position changes at the same time (e.g. in Win32 messages).
+ * @param button Which button state changes.
+ * @param isDown The new state of the button.
+ * @param x Position x-coordinate of the cursor at the time of the state change.
+ * @param y Position y-coordinate of the cursor at the time of the state change.
+ * @return Indication as to whether the event was processed.
+ */
+ virtual bool ConvertButtonEvent(TButtonId button, bool isDown, int x, int y);
+
+ /**
+ * Call this routine to update the mouse device when the cursor has moved.
+ * @param x Position x-coordinate of the cursor.
+ * @param y Position y-coordinate of the cursor.
+ * @return Indication as to whether the event was processed.
+ */
+ virtual bool ConvertMoveEvent(int x, int y);
+
+protected:
+ /**
+ * This routine converts a single mouse event to a Ketsji mouse event.
+ * @param kxevent Ketsji event code.
+ * @param eventval Value for this event.
+ * @return Indication as to whether the event was processed.
+ */
+ virtual bool ConvertEvent(KX_EnumInputs kxevent, int eventval);
+};
+
+
+#endif // __GPC_MOUSE_DEVICE_H