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Diffstat (limited to 'source/gameengine/GamePlayer/common/GPC_RawLoadDotBlendArray.cpp')
-rw-r--r--source/gameengine/GamePlayer/common/GPC_RawLoadDotBlendArray.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/GamePlayer/common/GPC_RawLoadDotBlendArray.cpp b/source/gameengine/GamePlayer/common/GPC_RawLoadDotBlendArray.cpp
index 16f984cbe3c..adf0bcd8e57 100644
--- a/source/gameengine/GamePlayer/common/GPC_RawLoadDotBlendArray.cpp
+++ b/source/gameengine/GamePlayer/common/GPC_RawLoadDotBlendArray.cpp
@@ -9299,7 +9299,7 @@ void GetRawLoadingAnimation(unsigned char **data, int *dataSize)
*data = new unsigned char[138801];
// and copy it. Now we are certain that the calling function
// can control the memory location
- for(int i = 0; i < 138801 /* tmp array size */; i++)
+ for (int i = 0; i < 138801 /* tmp array size */; i++)
{
(*data)[i] = load_blend[i];
}