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Diffstat (limited to 'source/gameengine/GamePlayer/common/GPC_RenderTools.h')
-rw-r--r--source/gameengine/GamePlayer/common/GPC_RenderTools.h179
1 files changed, 56 insertions, 123 deletions
diff --git a/source/gameengine/GamePlayer/common/GPC_RenderTools.h b/source/gameengine/GamePlayer/common/GPC_RenderTools.h
index f62aafff7c2..382956e73ea 100644
--- a/source/gameengine/GamePlayer/common/GPC_RenderTools.h
+++ b/source/gameengine/GamePlayer/common/GPC_RenderTools.h
@@ -30,146 +30,79 @@
#ifndef __GPC_RENDERTOOLS_H
#define __GPC_RENDERTOOLS_H
-#if defined(WIN32) || defined(__APPLE__)
- #ifdef WIN32
- #include <windows.h>
- #include <GL/gl.h>
- #else // WIN32
- // __APPLE__ is defined
- #include <AGL/gl.h>
- #endif // WIN32
-#else //defined(WIN32) || defined(__APPLE__)
- #include <GL/gl.h>
-#endif //defined(WIN32) || defined(__APPLE__)
-
+#ifdef WIN32
+// don't show stl-warnings
+#pragma warning (disable:4786)
+#include <windows.h>
+#endif // WIN32
#include "RAS_IRenderTools.h"
#include "BMF_Api.h"
struct KX_ClientObjectInfo;
+class KX_RayCast;
+/* BlenderRenderTools are a set of tools to apply 2D/3D graphics effects, which
+ * are not part of the (polygon) Rasterizer. Effects like 2D text, 3D (polygon)
+ * text, lighting.
+ *
+ * Most of this code is duplicated in KX_BlenderRenderTools, so this should be
+ * moved to some common location to avoid duplication. */
class GPC_RenderTools : public RAS_IRenderTools
{
+ int m_lastlightlayer;
+ bool m_lastlighting;
+ static unsigned int m_numgllights;
+
+ BMF_Font* m_font;
+
public:
- GPC_RenderTools();
- virtual ~GPC_RenderTools();
-
- virtual void EndFrame(RAS_IRasterizer* rasty);
- virtual void BeginFrame(RAS_IRasterizer* rasty);
-
- void DisableOpenGLLights()
- {
- glDisable(GL_LIGHTING);
- glDisable(GL_COLOR_MATERIAL);
- }
-
- void EnableOpenGLLights();
-
- int ProcessLighting(int layer);
-
- void Perspective(int a, int width, int height, float mat[4][4], float viewmat[4][4])
- {
- if(a== 0)
- {
- glMatrixMode(GL_PROJECTION);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- }
- else
- {
- if(a== 1)
- {
- glMatrixMode(GL_PROJECTION);
- glMatrixMode(GL_MODELVIEW);
- }
- }
- }
-
- /**
- * @attention mode is ignored here
- */
- virtual void RenderText2D(
- RAS_TEXT_RENDER_MODE mode,
- const char* text,
- int xco,
- int yco,
- int width,
- int height);
-
- /**
- * Renders text into a (series of) polygon(s), using a texture font,
- * Each character consists of one polygon (one quad or two triangles)
- */
- virtual void RenderText(
- int mode,
- RAS_IPolyMaterial* polymat,
- float v1[3],
- float v2[3],
- float v3[3],
- float v4[3]);
-
- void Render(RAS_IRasterizer* rasty,double* oglmatrix,int objectdrawmode)
- {
- glPopMatrix();
- glPushMatrix();
- glMultMatrixd(oglmatrix);
- }
-
- void applyTransform(RAS_IRasterizer* rasty, double* oglmatrix, int objectdrawmode);
-
- virtual void PushMatrix()
- {
- glPushMatrix();
- }
-
- virtual void PopMatrix()
- {
- glPopMatrix();
- }
-
- virtual class RAS_IPolyMaterial* CreateBlenderPolyMaterial(
- const STR_String &texname,
- bool ba,
- const STR_String& matname,
- int tile,
- int tilexrep,int tileyrep,
- int mode,
- bool transparant,
- bool zsort,
- int lightlayer,
- bool bIsTriangle,
- void* clientobject,
- void* tface);
-
- int applyLights(int objectlayer);
-
- bool RayHit(KX_ClientObjectInfo* client, MT_Point3& hit_point, MT_Vector3& hit_normal, void * const data);
+ GPC_RenderTools();
+ virtual ~GPC_RenderTools();
+
+ void EndFrame(RAS_IRasterizer* rasty);
+ void BeginFrame(RAS_IRasterizer* rasty);
+
+ void EnableOpenGLLights();
+ void DisableOpenGLLights();
+ void ProcessLighting(int layer, const MT_Transform& viewmat);
+
+ /* @attention mode is ignored here */
+ void RenderText2D(RAS_TEXT_RENDER_MODE mode,
+ const char* text,
+ int xco,
+ int yco,
+ int width,
+ int height);
+ void RenderText(int mode,
+ class RAS_IPolyMaterial* polymat,
+ float v1[3],
+ float v2[3],
+ float v3[3],
+ float v4[3],
+ int glattrib);
+
+ void applyTransform(RAS_IRasterizer* rasty, double* oglmatrix, int objectdrawmode);
+ int applyLights(int objectlayer, const MT_Transform& viewmat);
+
+ void PushMatrix();
+ void PopMatrix();
+
+ bool RayHit(KX_ClientObjectInfo* client, KX_RayCast* result, void * const data);
+ bool NeedRayCast(KX_ClientObjectInfo* client) { return true; }
virtual void MotionBlur(RAS_IRasterizer* rasterizer);
-protected:
- /**
- * Copied from KX_BlenderGL.cpp in KX_blenderhook
- */
- void BL_RenderText(
- int mode,
- const char* textstr,
- int textlen,
- struct MTFace* tface,
- unsigned int* col,
- float v1[3],float v2[3],float v3[3],float v4[3]);
- void BL_spack(unsigned int ucol)
- {
- char *cp = (char *)&ucol;
- glColor3ub(cp[3], cp[2], cp[1]);
- }
+ virtual void Update2DFilter(vector<STR_String>& propNames, void* gameObj, RAS_2DFilterManager::RAS_2DFILTER_MODE filtermode, int pass, STR_String& text);
- BMF_Font* m_font;
- static unsigned int m_numgllights;
+ virtual void Render2DFilters(RAS_ICanvas* canvas);
+
+ virtual void SetClientObject(RAS_IRasterizer *rasty, void* obj);
};
#endif // __GPC_RENDERTOOLS_H
+