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Diffstat (limited to 'source/gameengine/GamePlayer/common/SConscript')
-rw-r--r--source/gameengine/GamePlayer/common/SConscript96
1 files changed, 49 insertions, 47 deletions
diff --git a/source/gameengine/GamePlayer/common/SConscript b/source/gameengine/GamePlayer/common/SConscript
index b6e373b4f92..30f20a670d3 100644
--- a/source/gameengine/GamePlayer/common/SConscript
+++ b/source/gameengine/GamePlayer/common/SConscript
@@ -4,60 +4,62 @@ Import ('env')
source_files = ['bmfont.cpp',
- 'GPC_Canvas.cpp',
- 'GPC_Engine.cpp',
- 'GPC_KeyboardDevice.cpp',
- 'GPC_MouseDevice.cpp',
- 'GPC_PolygonMaterial.cpp',
- 'GPC_RawImage.cpp',
- 'GPC_RawLoadDotBlendArray.cpp',
- 'GPC_RawLogoArrays.cpp',
- 'GPC_RenderTools.cpp',
- 'GPC_System.cpp']
+ 'GPC_Canvas.cpp',
+ 'GPC_Engine.cpp',
+ 'GPC_KeyboardDevice.cpp',
+ 'GPC_MouseDevice.cpp',
+ 'GPC_RawImage.cpp',
+ 'GPC_RawLoadDotBlendArray.cpp',
+ 'GPC_RawLogoArrays.cpp',
+ 'GPC_RenderTools.cpp',
+ 'GPC_System.cpp']
incs = ['.',
- '#intern/string',
- '#intern/ghost',
- '#intern/guardedalloc',
- '#intern/bmfont',
- '#intern/moto/include',
- '#intern/SoundSystem',
- '#source/gameengine/Rasterizer/RAS_OpenGLRasterizer',
- '#source/kernel/gen_system',
- '#source/kernel/gen_messaging',
- '#source/gameengine/Converter',
- '#source/blender/imbuf',
- '#source/gameengine/Ketsji',
- '#source/blender/blenlib',
- '#source/blender/blenkernel',
- '#source/blender',
- '#source/blender/editors/include',
- '#source/blender/makesdna',
- '#source/gameengine/Rasterizer',
- '#source/gameengine/GameLogic',
- '#source/gameengine/Expressions',
- '#source/gameengine/Network',
- '#source/gameengine/SceneGraph',
- '#source/gameengine/Physics/common',
- '#source/gameengine/Physics/Sumo',
- '#source/gameengine/Physics/Sumo/Fuzzics/include',
- '#source/gameengine/Network/LoopBackNetwork',
- '#source/gameengine/GamePlayer/ghost',
- '#source/blender/misc',
- '#source/blender/blenloader']
-
+ '#intern/string',
+ '#intern/ghost',
+ '#intern/guardedalloc',
+ '#intern/bmfont',
+ '#intern/moto/include',
+ '#intern/SoundSystem',
+ '#source/gameengine/Rasterizer/RAS_OpenGLRasterizer',
+ '#source/kernel/gen_system',
+ '#source/kernel/gen_messaging',
+ '#source/gameengine/Converter',
+ '#source/blender/imbuf',
+ '#source/gameengine/Ketsji',
+ '#source/blender/blenlib',
+ '#source/blender/blenkernel',
+ '#source/blender',
+ '#source/blender/include',
+ '#source/blender/makesdna',
+ '#source/gameengine/BlenderRoutines',
+ '#source/gameengine/Rasterizer',
+ '#source/gameengine/GameLogic',
+ '#source/gameengine/Expressions',
+ '#source/gameengine/Network',
+ '#source/gameengine/SceneGraph',
+ '#source/gameengine/Physics/common',
+ '#source/gameengine/Physics/Sumo',
+ '#source/gameengine/Physics/Sumo/Fuzzics/include',
+ '#source/gameengine/Network/LoopBackNetwork',
+ '#source/gameengine/GamePlayer/ghost',
+ '#source/blender/misc',
+ '#source/blender/blenloader',
+ '#source/blender/gpu',
+ '#extern/glew/include']
+
#This is all plugin stuff!
#if sys.platform=='win32':
# source_files += ['windows/GPW_Canvas.cpp',
-# 'windows/GPW_Engine.cpp',
-# 'windows/GPW_KeyboardDevice.cpp',
-# 'windows/GPW_System.cpp']
+# 'windows/GPW_Engine.cpp',
+# 'windows/GPW_KeyboardDevice.cpp',
+# 'windows/GPW_System.cpp']
# gp_common_env.Append ( CPPPATH = ['windows'])
#elif sys.platform=='linux2' or sys.platform=='linux-i386':
# source_files += ['unix/GPU_Canvas.cpp',
-# 'unix/GPU_Engine.cpp',
-# 'unix/GPU_KeyboardDevice.cpp',
-# 'unix/GPU_System.cpp']
+# 'unix/GPU_Engine.cpp',
+# 'unix/GPU_KeyboardDevice.cpp',
+# 'unix/GPU_System.cpp']
# gp_common_env.Append ( CPPPATH = ['unix'])
incs += Split(env['BF_PYTHON_INC'])
@@ -67,6 +69,6 @@ incs += Split(env['BF_ZLIB_INC'])
cflags=[]
if env['OURPLATFORM']=='win32-vc':
- cflags = ['/GR']
+ cflags = ['/GR']
env.BlenderLib (libname='gp_common', sources=source_files, includes=incs, defines = [], libtype='player', priority=5, compileflags=cflags)