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Diffstat (limited to 'source/gameengine/GamePlayer/common/unix/GPU_PolygonMaterial.h')
-rw-r--r-- | source/gameengine/GamePlayer/common/unix/GPU_PolygonMaterial.h | 57 |
1 files changed, 57 insertions, 0 deletions
diff --git a/source/gameengine/GamePlayer/common/unix/GPU_PolygonMaterial.h b/source/gameengine/GamePlayer/common/unix/GPU_PolygonMaterial.h new file mode 100644 index 00000000000..a0629c14158 --- /dev/null +++ b/source/gameengine/GamePlayer/common/unix/GPU_PolygonMaterial.h @@ -0,0 +1,57 @@ +/** + * $Id$ + * + * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. The Blender + * Foundation also sells licenses for use in proprietary software under + * the Blender License. See http://www.blender.org/BL/ for information + * about this. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL/BL DUAL LICENSE BLOCK ***** + */ + +#ifndef __GPU_POLYGONMATERIAL_H +#define __GPU_POLYGONMATERIAL_H + + +#include "BP_PolygonMaterial.h" + + +class GPU_PolygonMaterial : public BP_PolygonMaterial +{ +public: + GPUPolygonMaterial(const STR_String& texname, bool ba,const STR_String& matname, + int tile, int tileXrep, int tileYrep, int mode, int transparant, + int lightlayer,bool bIsTriangle,void* clientobject,void* tpage) : + BP_PolygonMaterial(texname, ba,matname, tile, tileXrep, tileYrep, + mode, transparant, lightlayer, bIsTriangle, clientobject), + m_tface(tpage) + { + } + + virtual ~GPU_PolygonMaterial() + { + } +}; + +#endif // __GPU_POLYGONMATERIAL_H |