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-rw-r--r--source/gameengine/GamePlayer/common/unix/GPU_Canvas.cpp72
-rw-r--r--source/gameengine/GamePlayer/common/unix/GPU_Canvas.h60
-rw-r--r--source/gameengine/GamePlayer/common/unix/GPU_Engine.cpp307
-rw-r--r--source/gameengine/GamePlayer/common/unix/GPU_Engine.h65
-rw-r--r--source/gameengine/GamePlayer/common/unix/GPU_KeyboardDevice.cpp137
-rw-r--r--source/gameengine/GamePlayer/common/unix/GPU_KeyboardDevice.h64
-rw-r--r--source/gameengine/GamePlayer/common/unix/GPU_PolygonMaterial.h57
-rw-r--r--source/gameengine/GamePlayer/common/unix/GPU_System.cpp56
-rw-r--r--source/gameengine/GamePlayer/common/unix/GPU_System.h51
-rw-r--r--source/gameengine/GamePlayer/common/unix/Makefile81
10 files changed, 950 insertions, 0 deletions
diff --git a/source/gameengine/GamePlayer/common/unix/GPU_Canvas.cpp b/source/gameengine/GamePlayer/common/unix/GPU_Canvas.cpp
new file mode 100644
index 00000000000..29f0bffe1c5
--- /dev/null
+++ b/source/gameengine/GamePlayer/common/unix/GPU_Canvas.cpp
@@ -0,0 +1,72 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+//#include <iostream>
+
+#include "GPU_Canvas.h"
+
+GPU_Canvas::GPU_Canvas(KXH_plugin_handle p, int width, int height)
+ : GPC_Canvas(width, height), m_plugin(p)
+{
+ /* intentionally empty */
+}
+
+
+GPU_Canvas::~GPU_Canvas(void)
+{
+ /* intentionally empty */
+}
+
+void GPU_Canvas::Init(void)
+{
+ /* intentionally empty */
+}
+
+void GPU_Canvas::SwapBuffers(void)
+{
+ if (m_plugin) KXH_swap_buffers(m_plugin);
+}
+
+bool
+GPU_Canvas::BeginDraw(void)
+{
+ if (m_plugin) {
+ return KXH_begin_draw(m_plugin);
+ } else {
+ return false;
+ }
+}
+
+void GPU_Canvas::EndDraw(void)
+{
+ if (m_plugin) KXH_end_draw(m_plugin);
+}
diff --git a/source/gameengine/GamePlayer/common/unix/GPU_Canvas.h b/source/gameengine/GamePlayer/common/unix/GPU_Canvas.h
new file mode 100644
index 00000000000..5b3309a83bf
--- /dev/null
+++ b/source/gameengine/GamePlayer/common/unix/GPU_Canvas.h
@@ -0,0 +1,60 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#ifndef __GPU_CANVAS_H
+#define __GPU_CANVAS_H
+
+#include <iostream>
+
+#include "KXH_ketsji_hooks.h"
+#include "GPC_Canvas.h"
+
+class GPU_Canvas : public GPC_Canvas
+{
+private:
+
+ /** Handle to the drawing resource. */
+ KXH_plugin_handle m_plugin;
+
+public:
+ GPU_Canvas(KXH_plugin_handle display, int width, int height);
+ virtual ~GPU_Canvas();
+
+ virtual void Init(void);
+
+ bool BeginDraw(void);
+ void EndDraw(void);
+ virtual void SwapBuffers(void);
+
+};
+
+#endif // __GPU_CANVAS_H
diff --git a/source/gameengine/GamePlayer/common/unix/GPU_Engine.cpp b/source/gameengine/GamePlayer/common/unix/GPU_Engine.cpp
new file mode 100644
index 00000000000..56b1340eb92
--- /dev/null
+++ b/source/gameengine/GamePlayer/common/unix/GPU_Engine.cpp
@@ -0,0 +1,307 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#include <assert.h>
+#include <unistd.h>
+
+#include "GPU_Engine.h"
+
+#include "GPC_MouseDevice.h"
+
+#include "GPU_Canvas.h"
+#include "GPU_KeyboardDevice.h"
+#include "GPU_System.h"
+
+#include "BLI_blenlib.h"
+#include "BLO_readfile.h"
+
+#include "SND_DeviceManager.h"
+
+#include "NG_NetworkScene.h"
+#include "NG_LoopBackNetworkDeviceInterface.h"
+#include "SND_DeviceManager.h"
+#include "KX_BlenderSceneConverter.h"
+#include "SM_Scene.h"
+#include "KX_KetsjiEngine.h"
+
+#include "GPC_RenderTools.h"
+#include "GPC_RawImage.h"
+
+
+void Redraw(GPU_Engine *engine); // -the- redraw function
+
+// callback functions
+/*
+void RedrawCallback(Widget, XtPointer closure, XEvent *, Boolean *continue_to_dispatch);
+
+void KeyDownCallback(Widget w, XtPointer closure, XEvent *event, Boolean *continue_to_dispatch);
+void KeyUpCallback(Widget w, XtPointer closure, XEvent *event, Boolean *continue_to_dispatch);
+
+void ButtonPressReleaseCallback(Widget w, XtPointer closure, XEvent *event, Boolean *continue_to_dispatch);
+void PointerMotionCallback(Widget w, XtPointer closure, XEvent *event, Boolean *continue_to_dispatch);
+
+void TimeOutCallback(XtPointer closure, XtIntervalId *id);
+*/
+
+GPU_Engine::GPU_Engine(char *customLoadingAnimationURL,
+ int foregroundColor, int backgroundColor, int frameRate) :
+ GPC_Engine(customLoadingAnimationURL, foregroundColor, backgroundColor,
+ frameRate), m_timerTimeOutMsecs(10)
+{
+}
+
+
+GPU_Engine::~GPU_Engine()
+{
+}
+
+/*
+bool GPU_Engine::Initialize(Display *display, Window window, int width, int height)
+{
+ SND_DeviceManager::Subscribe();
+ m_audiodevice = SND_DeviceManager::Instance();
+
+ m_keyboarddev = new GPU_KeyboardDevice();
+ m_mousedev = new GPC_MouseDevice();
+
+ // constructor only initializes data
+ // m_canvas = new GPU_Canvas(display, window, width, height);
+ //m_canvas->Init(); // create the actual visual and rendering context
+ //cout << "GPU_Canvas created and initialized, m_canvas " << m_canvas << endl;
+ //AddEventHandlers(); // done here (in GPU_Engine) since the event handlers need access to 'this', ie the engine
+
+ // put the Blender logo in the topleft corner
+ if(m_BlenderLogo != 0)
+ // adding a banner automatically enables them
+ m_BlenderLogoId = m_canvas->AddBanner(m_BlenderLogo->Width(), m_BlenderLogo->Height(),
+ m_BlenderLogo->Width(), m_BlenderLogo->Height(),
+ m_BlenderLogo->Data(), GPC_Canvas::alignTopLeft);
+
+ // put the Blender3D logo in the bottom right corner
+ if(m_Blender3DLogo != 0)
+ // adding a banner automatically enables them
+ m_Blender3DLogoId = m_canvas->AddBanner(m_Blender3DLogo->Width(), m_Blender3DLogo->Height(),
+ m_Blender3DLogo->Width(), m_Blender3DLogo->Height(),
+ m_Blender3DLogo->Data(), GPC_Canvas::alignTopLeft);
+
+#if 0
+ // put the NaN logo in the bottom right corner
+ if(m_NaNLogo != 0)
+ // adding a banner automatically enables them
+ m_NaNLogoId = m_canvas->AddBanner(m_NaNLogo->Width(), m_NaNLogo->Height(),
+ m_NaNLogo->Width(), m_NaNLogo->Height(),
+ m_NaNLogo->Data(), GPC_Canvas::alignBottomRight);
+#endif
+ // enable the display of all banners
+ m_canvas->SetBannerDisplayEnabled(true);
+
+ m_rendertools = new GPC_RenderTools();
+
+ m_networkdev = new NG_LoopBackNetworkDeviceInterface();
+ assert(m_networkdev);
+
+ // creation of system needs 'current rendering context', this is taken care
+ // of by the GPU_Canvas::Init()
+ m_system = new GPU_System();
+
+ m_system->SetKeyboardDevice((GPU_KeyboardDevice *)m_keyboarddev);
+ m_system->SetMouseDevice(m_mousedev);
+ m_system->SetNetworkDevice(m_networkdev);
+
+ m_initialized = true;
+
+ return m_initialized;
+}
+*/
+
+/*
+void GPU_Engine::HandleNewWindow(Window window)
+{
+ // everything only if it's really a new window
+ if(window != ((GPU_Canvas *)m_canvas)->GetWindow())
+ {
+ cout << "GPU_Engine::HandleNewWindow(), new window so calling SetNewWindowMakeNewWidgetAndMakeCurrent()" << endl;
+ // We don't have to remove the event handlers ourselves, they are destroyed by X11
+
+ // make canvas aware of new window, and make it current
+ ((GPU_Canvas *)m_canvas)->SetNewWindowMakeNewWidgetAndMakeCurrent(window);
+
+ // and add event handlers to new widget
+ AddEventHandlers();
+ cout << "GPU_Engine::HandleNewWindow(), event handlers added" << endl;
+ }
+}
+*/
+/*
+void GPU_Engine::AddEventHandlers(void)
+{
+ Widget widget = ((GPU_Canvas *)m_canvas)->GetWidget();
+
+ // redraw
+ // MUST be the *Raw* event handler, the normal one doesn't work!
+ XtAddRawEventHandler(widget, ExposureMask, FALSE, RedrawCallback, this);
+#if 0
+ // key down
+ XtAddRawEventHandler(widget, KeyPressMask, FALSE, KeyDownCallback, this);
+ // key up
+ XtAddRawEventHandler(widget, KeyReleaseMask, FALSE, KeyUpCallback, this);
+
+ // mouse button press
+ XtAddRawEventHandler(widget, ButtonPressMask, FALSE, ButtonPressReleaseCallback, this);
+ // mouse button release
+ XtAddRawEventHandler(widget, ButtonReleaseMask, FALSE, ButtonPressReleaseCallback, this);
+ // mouse motion
+ XtAddRawEventHandler(widget, PointerMotionMask, FALSE, PointerMotionCallback, this);
+#endif
+#if 0
+ // time out, not a real timer. New time out will be set in callback
+ m_timerId = XtAppAddTimeOut(XtWidgetToApplicationContext(widget),
+ m_timerTimeOutMsecs, TimeOutCallback, this);
+#endif
+}
+*/
+
+void Redraw(GPU_Engine *engine)
+{
+/* if(engine->Running())
+ {
+ if(engine->Loading())
+ {
+ engine->UpdateLoadingAnimation();
+ }
+
+ engine->m_system->DoMainLoopCallback();
+ }*/
+}
+
+
+/*+++++++++++++++++++++++++++++++++++++++++++++++++
+ * Callback functions
+ +++++++++++++++++++++++++++++++++++++++++++++++++*/
+void RedrawCallback(Widget, XtPointer closure, XEvent *, Boolean *continue_to_dispatch)
+{
+ GPU_Engine *engine = (GPU_Engine *)closure;
+
+ Redraw(engine);
+
+ *continue_to_dispatch = True;
+}
+
+
+void KeyDownCallback(Widget, XtPointer closure, XEvent *event, Boolean *continue_to_dispatch)
+{
+/* GPU_Engine *engine = (GPU_Engine *)closure;
+ XKeyEvent *keyEvent = (XKeyEvent *)event;
+
+ if(engine->Running())
+ engine->m_system->AddKey(int(keyEvent->keycode), 1);
+
+ *continue_to_dispatch = True;*/
+}
+
+
+void KeyUpCallback(Widget, XtPointer closure, XEvent *event, Boolean *continue_to_dispatch)
+{
+/* GPU_Engine *engine = (GPU_Engine *)closure;
+ XKeyEvent *keyEvent = (XKeyEvent *)event;
+
+ if(engine->Running())
+ engine->m_system->AddKey(int(keyEvent->keycode), 0);
+
+ *continue_to_dispatch = True;*/
+}
+
+
+void ButtonPressReleaseCallback(Widget, XtPointer closure, XEvent *event, Boolean *continue_to_dispatch)
+{
+ GPU_Engine *engine = (GPU_Engine *)closure;
+ XButtonEvent *buttonEvent = (XButtonEvent *)event;
+ bool isDown;
+ GPC_MouseDevice::TButtonId button;
+
+ if(engine->Running())
+ {
+ // determine type of event, press or release
+ isDown = false;
+ if(buttonEvent->type == ButtonPress)
+ isDown = true;
+ // determine which button exactly generated this event
+ switch(buttonEvent->button)
+ {
+ case 1:
+ button = GPC_MouseDevice::buttonLeft;
+ break;
+ case 2:
+ button = GPC_MouseDevice::buttonMiddle;
+ break;
+ case 3:
+ button = GPC_MouseDevice::buttonRight;
+ break;
+ }
+ engine->m_mousedev->ConvertButtonEvent(button,
+ isDown, buttonEvent->x, buttonEvent->y);
+ }
+
+ *continue_to_dispatch = True;
+}
+
+
+void PointerMotionCallback(Widget w, XtPointer closure, XEvent *event, Boolean *continue_to_dispatch)
+{
+ GPU_Engine *engine = (GPU_Engine *)closure;
+ XButtonEvent *buttonEvent = (XButtonEvent *)event;
+
+ if(engine->Running())
+ {
+ engine->m_mousedev->ConvertMoveEvent(buttonEvent->x, buttonEvent->y);
+ }
+
+ *continue_to_dispatch = True;
+}
+
+/*
+void TimeOutCallback(XtPointer closure, XtIntervalId *id)
+{
+ GPU_Engine *engine = (GPU_Engine *)closure;
+
+ Redraw(engine);
+ // add a new time out since there is no real timer for X (not a simple one like under windows)
+ // TODO Have to get faster timer !
+
+ if(engine->Running())
+ engine->m_timerId = XtAppAddTimeOut(XtWidgetToApplicationContext(
+ ((GPU_Canvas *)engine->m_canvas)->GetWidget()),
+ engine->m_timerTimeOutMsecs, TimeOutCallback,
+ closure);
+}
+
+*/
diff --git a/source/gameengine/GamePlayer/common/unix/GPU_Engine.h b/source/gameengine/GamePlayer/common/unix/GPU_Engine.h
new file mode 100644
index 00000000000..fe8743f7695
--- /dev/null
+++ b/source/gameengine/GamePlayer/common/unix/GPU_Engine.h
@@ -0,0 +1,65 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#ifndef __GPU_ENGINE_H
+#define __GPU_ENGINE_H
+
+
+#include <X11/Xlib.h>
+#include <X11/Intrinsic.h>
+#include <X11/StringDefs.h>
+
+#define Object DNA_Object // tricky stuff !!! but without it it doesn't compile...
+
+#include "GPC_Engine.h"
+
+
+class GPU_Engine : public GPC_Engine
+{
+public:
+ XtIntervalId m_timerId;
+ unsigned long m_timerTimeOutMsecs;
+
+public:
+ GPU_Engine(char *customLoadingAnimation,
+ int foregroundColor, int backgroundColor, int frameRate);
+ virtual ~GPU_Engine();
+ bool Initialize(Display *display, Window window, int width, int height);
+
+ void HandleNewWindow(Window window);
+
+private:
+ void AddEventHandlers();
+};
+
+
+#endif // __GPU_ENGINE_H
diff --git a/source/gameengine/GamePlayer/common/unix/GPU_KeyboardDevice.cpp b/source/gameengine/GamePlayer/common/unix/GPU_KeyboardDevice.cpp
new file mode 100644
index 00000000000..125adcc4b7b
--- /dev/null
+++ b/source/gameengine/GamePlayer/common/unix/GPU_KeyboardDevice.cpp
@@ -0,0 +1,137 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+#include <iostream.h>
+#include "GPU_KeyboardDevice.h"
+
+void GPU_KeyboardDevice::register_X_key_down_event(KeySym k)
+{
+ ConvertEvent(k, 1);
+}
+
+void GPU_KeyboardDevice::register_X_key_up_event(KeySym k)
+{
+ ConvertEvent(k, 0);
+}
+
+
+#define map_x_key_to_kx_key(x,y) m_reverseKeyTranslateTable[x] = y;
+
+GPU_KeyboardDevice::GPU_KeyboardDevice(void)
+{
+ unsigned int i = 0;
+
+ // Needed?
+ m_reverseKeyTranslateTable.clear();
+
+ for (i = XK_A; i< XK_Z; i++) {
+ m_reverseKeyTranslateTable[i]
+ = (SCA_IInputDevice::KX_EnumInputs)
+ (((unsigned int)SCA_IInputDevice::KX_AKEY) + i - XK_A);
+ }
+
+ // Shifted versions: should not occur: KX doesn't distinguish
+ for (i = XK_a; i< XK_z; i++) {
+ m_reverseKeyTranslateTable[i]
+ = (SCA_IInputDevice::KX_EnumInputs)
+ (((int)SCA_IInputDevice::KX_AKEY) + i - XK_a);
+ }
+
+ for (i = XK_0; i< XK_9; i++) {
+ m_reverseKeyTranslateTable[i]
+ = (SCA_IInputDevice::KX_EnumInputs)
+ (((int)SCA_IInputDevice::KX_ZEROKEY) + i - XK_0);
+ }
+
+ for (i = XK_F1; i< XK_F12; i++) {
+ m_reverseKeyTranslateTable[i]
+ = (SCA_IInputDevice::KX_EnumInputs)
+ (((int)SCA_IInputDevice::KX_F1KEY) + i - XK_F1);
+ }
+
+ // the remainder:
+ map_x_key_to_kx_key(XK_BackSpace, SCA_IInputDevice::KX_BACKSPACEKEY);
+ map_x_key_to_kx_key(XK_Tab, SCA_IInputDevice::KX_TABKEY);
+ map_x_key_to_kx_key(XK_Return, SCA_IInputDevice::KX_RETKEY);
+ map_x_key_to_kx_key(XK_Escape, SCA_IInputDevice::KX_ESCKEY);
+ map_x_key_to_kx_key(XK_space, SCA_IInputDevice::KX_SPACEKEY);
+
+ map_x_key_to_kx_key(XK_Shift_L, SCA_IInputDevice::KX_LEFTSHIFTKEY);
+ map_x_key_to_kx_key(XK_Shift_R, SCA_IInputDevice::KX_RIGHTSHIFTKEY);
+ map_x_key_to_kx_key(XK_Control_L, SCA_IInputDevice::KX_LEFTCTRLKEY);
+ map_x_key_to_kx_key(XK_Control_R, SCA_IInputDevice::KX_RIGHTCTRLKEY);
+ map_x_key_to_kx_key(XK_Alt_L, SCA_IInputDevice::KX_LEFTALTKEY);
+ map_x_key_to_kx_key(XK_Alt_R, SCA_IInputDevice::KX_RIGHTALTKEY);
+
+ map_x_key_to_kx_key(XK_Insert, SCA_IInputDevice::KX_INSERTKEY);
+ map_x_key_to_kx_key(XK_Delete, SCA_IInputDevice::KX_DELKEY);
+ map_x_key_to_kx_key(XK_Home, SCA_IInputDevice::KX_HOMEKEY);
+ map_x_key_to_kx_key(XK_End, SCA_IInputDevice::KX_ENDKEY);
+ map_x_key_to_kx_key(XK_Page_Up, SCA_IInputDevice::KX_PAGEUPKEY);
+ map_x_key_to_kx_key(XK_Page_Down, SCA_IInputDevice::KX_PAGEDOWNKEY);
+
+ map_x_key_to_kx_key(XK_Left, SCA_IInputDevice::KX_LEFTARROWKEY);
+ map_x_key_to_kx_key(XK_Right, SCA_IInputDevice::KX_RIGHTARROWKEY);
+ map_x_key_to_kx_key(XK_Up, SCA_IInputDevice::KX_UPARROWKEY);
+ map_x_key_to_kx_key(XK_Down, SCA_IInputDevice::KX_DOWNARROWKEY);
+
+ map_x_key_to_kx_key(XK_KP_0, SCA_IInputDevice::KX_PAD0);
+ map_x_key_to_kx_key(XK_KP_1, SCA_IInputDevice::KX_PAD1);
+ map_x_key_to_kx_key(XK_KP_2, SCA_IInputDevice::KX_PAD2);
+ map_x_key_to_kx_key(XK_KP_3, SCA_IInputDevice::KX_PAD3);
+ map_x_key_to_kx_key(XK_KP_4, SCA_IInputDevice::KX_PAD4);
+ map_x_key_to_kx_key(XK_KP_5, SCA_IInputDevice::KX_PAD5);
+ map_x_key_to_kx_key(XK_KP_6, SCA_IInputDevice::KX_PAD6);
+ map_x_key_to_kx_key(XK_KP_7, SCA_IInputDevice::KX_PAD7);
+ map_x_key_to_kx_key(XK_KP_8, SCA_IInputDevice::KX_PAD8);
+ map_x_key_to_kx_key(XK_KP_9, SCA_IInputDevice::KX_PAD9);
+ map_x_key_to_kx_key(XK_KP_Decimal, SCA_IInputDevice::KX_PADPERIOD);
+
+ map_x_key_to_kx_key(XK_KP_Insert, SCA_IInputDevice::KX_INSERTKEY);
+ map_x_key_to_kx_key(XK_KP_End, SCA_IInputDevice::KX_ENDKEY);
+ map_x_key_to_kx_key(XK_KP_Down, SCA_IInputDevice::KX_DOWNARROWKEY);
+ map_x_key_to_kx_key(XK_KP_Page_Down,SCA_IInputDevice::KX_PAGEDOWNKEY);
+ map_x_key_to_kx_key(XK_KP_Left, SCA_IInputDevice::KX_LEFTARROWKEY);
+ map_x_key_to_kx_key(XK_KP_Right, SCA_IInputDevice::KX_RIGHTARROWKEY);
+ map_x_key_to_kx_key(XK_KP_Home, SCA_IInputDevice::KX_HOMEKEY);
+ map_x_key_to_kx_key(XK_KP_Up, SCA_IInputDevice::KX_UPARROWKEY);
+ map_x_key_to_kx_key(XK_KP_Page_Up, SCA_IInputDevice::KX_PAGEUPKEY);
+ map_x_key_to_kx_key(XK_KP_Delete, SCA_IInputDevice::KX_DELKEY);
+
+ map_x_key_to_kx_key(XK_KP_Enter, SCA_IInputDevice::KX_PADENTER);
+ map_x_key_to_kx_key(XK_KP_Add, SCA_IInputDevice::KX_PADPLUSKEY);
+ map_x_key_to_kx_key(XK_KP_Subtract, SCA_IInputDevice::KX_PADMINUS);
+ map_x_key_to_kx_key(XK_KP_Multiply, SCA_IInputDevice::KX_PADASTERKEY);
+ map_x_key_to_kx_key(XK_KP_Divide, SCA_IInputDevice::KX_PADSLASHKEY);
+
+ map_x_key_to_kx_key(XK_Caps_Lock, SCA_IInputDevice::KX_CAPSLOCKKEY);
+
+}
diff --git a/source/gameengine/GamePlayer/common/unix/GPU_KeyboardDevice.h b/source/gameengine/GamePlayer/common/unix/GPU_KeyboardDevice.h
new file mode 100644
index 00000000000..24226bf6bfd
--- /dev/null
+++ b/source/gameengine/GamePlayer/common/unix/GPU_KeyboardDevice.h
@@ -0,0 +1,64 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#ifndef __GPU_KEYBOARDDEVICE_H
+#define __GPU_KEYBOARDDEVICE_H
+
+#include <X11/keysym.h>
+#include <X11/X.h> // Brilliant name, eh? Stupid !@#!$!@#@@% This is
+ // actually needed so as not to get name clashes between Object from
+ // blender and Object from X11... The proper include would be
+ // Intrinsic.h . Yes, we are a bunch of sado-masochists. Let's hurt
+ // ourselves!
+
+#include "GPC_KeyboardDevice.h"
+
+class GPU_KeyboardDevice : public GPC_KeyboardDevice
+{
+public:
+
+ void register_X_key_down_event(KeySym k);
+ void register_X_key_up_event(KeySym k);
+
+ GPU_KeyboardDevice(void);
+ virtual ~GPU_KeyboardDevice()
+ {
+ /* intentionally empty */
+ }
+
+ private:
+ SCA_IInputDevice::KX_EnumInputs
+ convert_x_keycode_to_kx_keycode(unsigned int key);
+};
+
+
+#endif // _GPU_KEYBOARDDEVICE_H
diff --git a/source/gameengine/GamePlayer/common/unix/GPU_PolygonMaterial.h b/source/gameengine/GamePlayer/common/unix/GPU_PolygonMaterial.h
new file mode 100644
index 00000000000..a0629c14158
--- /dev/null
+++ b/source/gameengine/GamePlayer/common/unix/GPU_PolygonMaterial.h
@@ -0,0 +1,57 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#ifndef __GPU_POLYGONMATERIAL_H
+#define __GPU_POLYGONMATERIAL_H
+
+
+#include "BP_PolygonMaterial.h"
+
+
+class GPU_PolygonMaterial : public BP_PolygonMaterial
+{
+public:
+ GPUPolygonMaterial(const STR_String& texname, bool ba,const STR_String& matname,
+ int tile, int tileXrep, int tileYrep, int mode, int transparant,
+ int lightlayer,bool bIsTriangle,void* clientobject,void* tpage) :
+ BP_PolygonMaterial(texname, ba,matname, tile, tileXrep, tileYrep,
+ mode, transparant, lightlayer, bIsTriangle, clientobject),
+ m_tface(tpage)
+ {
+ }
+
+ virtual ~GPU_PolygonMaterial()
+ {
+ }
+};
+
+#endif // __GPU_POLYGONMATERIAL_H
diff --git a/source/gameengine/GamePlayer/common/unix/GPU_System.cpp b/source/gameengine/GamePlayer/common/unix/GPU_System.cpp
new file mode 100644
index 00000000000..d7484c97dc2
--- /dev/null
+++ b/source/gameengine/GamePlayer/common/unix/GPU_System.cpp
@@ -0,0 +1,56 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#include <sys/time.h>
+
+#include "GPU_System.h"
+
+
+static struct timeval startTime;
+static int startTimeDone = 0;
+
+
+double GPU_System::GetTimeInSeconds()
+{
+ if(!startTimeDone)
+ {
+ gettimeofday(&startTime, NULL);
+ startTimeDone = 1;
+ }
+
+ struct timeval now;
+ gettimeofday(&now, NULL);
+ // next '1000' are used for precision
+ long ticks = (now.tv_sec - startTime.tv_sec) * 1000 + (now.tv_usec - startTime.tv_usec) / 1000;
+ double secs = (double)ticks / 1000.0;
+ return secs;
+}
diff --git a/source/gameengine/GamePlayer/common/unix/GPU_System.h b/source/gameengine/GamePlayer/common/unix/GPU_System.h
new file mode 100644
index 00000000000..7a578fb75ad
--- /dev/null
+++ b/source/gameengine/GamePlayer/common/unix/GPU_System.h
@@ -0,0 +1,51 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#ifndef __GPU_SYSTEM_H
+#define __GPU_SYSTEM_H
+
+
+#include "GPC_System.h"
+
+
+class GPU_System : public GPC_System
+{
+public:
+ GPU_System()
+ {
+ }
+
+ virtual double GetTimeInSeconds();
+};
+
+
+#endif // __GPU_SYSTEM_H
diff --git a/source/gameengine/GamePlayer/common/unix/Makefile b/source/gameengine/GamePlayer/common/unix/Makefile
new file mode 100644
index 00000000000..5f6a52ded9a
--- /dev/null
+++ b/source/gameengine/GamePlayer/common/unix/Makefile
@@ -0,0 +1,81 @@
+#
+# $Id$
+#
+# ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version. The Blender
+# Foundation also sells licenses for use in proprietary software under
+# the Blender License. See http://www.blender.org/BL/ for information
+# about this.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+#
+# The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+# All rights reserved.
+#
+# The Original Code is: all of this file.
+#
+# Contributor(s): none yet.
+#
+# ***** END GPL/BL DUAL LICENSE BLOCK *****
+#
+#
+
+LIBNAME = unix
+DIR = $(OCGDIR)/gameengine/GamePlayer/common/$(LIBNAME)
+
+include nan_compile.mk
+
+CCFLAGS += $(LEVEL_1_CPP_WARNINGS)
+
+CPPFLAGS += -I$(OPENGL_HEADERS)
+CPPFLAGS += -I$(NAN_STRING)/include
+
+CPPFLAGS += -I..
+CPPFLAGS += -I../../netscape/src/ketsji
+CPPFLAGS += -I$(NAN_PYTHON)/include/python$(NAN_PYTHON_VERSION)
+
+# Game Engine
+CPPFLAGS += -I../../../../gameengine/Converter
+CPPFLAGS += -I../../../../gameengine/Expressions
+CPPFLAGS += -I../../../../gameengine/GameLogic
+CPPFLAGS += -I../../../../gameengine/Ketsji
+CPPFLAGS += -I../../../../gameengine/Ketsji/KXNetwork
+CPPFLAGS += -I../../../../gameengine/Network
+CPPFLAGS += -I../../../../gameengine/Network/LoopBackNetwork
+CPPFLAGS += -I../../../../gameengine/Rasterizer
+CPPFLAGS += -I../../../../gameengine/Rasterizer/RAS_OpenGLRasterizer
+CPPFLAGS += -I../../../../gameengine/SceneGraph
+ifeq ($(NAN_SND), OPENAL)
+ CPPFLAGS += -I../../../../gameengine/SoundSystem
+ CPPFLAGS += -I../../../../gameengine/SoundSystem/SND_OpenAL
+else
+ CPPFLAGS += -I../../../../gameengine/SoundSystem
+ CPPFLAGS += -I../../../../gameengine/SoundSystem/SND_Dummy
+endif
+
+CPPFLAGS += -I../../../../sumo/Fuzzics/include
+CPPFLAGS += -I../../../../sumo/include
+CPPFLAGS += -I$(NAN_MOTO)/include
+CPPFLAGS += -I$(NAN_BMFONT)/include
+
+# Blender stuff
+CPPFLAGS += -I../../../../blender/blenkernel
+CPPFLAGS += -I../../../../blender/blenlib
+CPPFLAGS += -I../../../../blender/blenloader
+CPPFLAGS += -I../../../../blender/imbuf
+CPPFLAGS += -I../../../../blender/makesdna
+CPPFLAGS += -I../../../../kernel/gen_system
+
+CPPFLAGS += -I../../kernel/gen_system
+