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Diffstat (limited to 'source/gameengine/GamePlayer/common/windows/GPW_Canvas.cpp')
-rw-r--r--source/gameengine/GamePlayer/common/windows/GPW_Canvas.cpp171
1 files changed, 0 insertions, 171 deletions
diff --git a/source/gameengine/GamePlayer/common/windows/GPW_Canvas.cpp b/source/gameengine/GamePlayer/common/windows/GPW_Canvas.cpp
deleted file mode 100644
index 44437820bd2..00000000000
--- a/source/gameengine/GamePlayer/common/windows/GPW_Canvas.cpp
+++ /dev/null
@@ -1,171 +0,0 @@
-/**
- * $Id$
- *
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-#include "GPW_Canvas.h"
-
-GPW_Canvas::GPW_Canvas(HWND hWnd, HDC hDC, int width, int height)
- : GPC_Canvas(width, height), m_hWnd(hWnd), m_hRC(0), m_hDC(hDC)
-{
-}
-
-
-GPW_Canvas::~GPW_Canvas()
-{
- if (m_hRC) {
- ::wglDeleteContext(m_hRC);
- }
- //if (m_hDC) {
- // ::ReleaseDC(m_hWnd, m_hDC);
- //}
-}
-
-
-void GPW_Canvas::Init()
-{
-
-// log_entry("GPW_Canvas::Init");
-
- /*
- * Color and depth bit values are not to be trusted.
- * For instance, on TNT2:
- * When the screen color depth is set to 16 bit, we get 5 color bits
- * and 16 depth bits.
- * When the screen color depth is set to 32 bit, we get 8 color bits
- * and 24 depth bits.
- * Just to be safe, we request high quality settings.
- */
- PIXELFORMATDESCRIPTOR pfd =
- {
- sizeof(PIXELFORMATDESCRIPTOR), // iSize
- 1, // iVersion
- PFD_DRAW_TO_WINDOW |
- PFD_SUPPORT_OPENGL |
-// PFD_STEREO |
- PFD_DOUBLEBUFFER, // dwFlags
- PFD_TYPE_RGBA, // iPixelType
- 32, // cColorBits
- 0, 0, // cRedBits, cRedShift (ignored)
- 0, 0, // cGreenBits, cGreenShift (ignored)
- 0, 0, // cBlueBits, cBlueShift (ignored)
- 0, 0, // cAlphaBits, cAlphaShift (ignored)
- 0, 0, 0, 0, 0, // cAccum_X_Bits
- 32, // cDepthBits
- 0, // cStencilBits
- 0, // cAuxBuffers
- PFD_MAIN_PLANE, // iLayerType
- 0, // bReserved
- 0, // dwLayerMask
- 0, // dwVisibleMask
- 0 // dwDamageMask
- };
- PIXELFORMATDESCRIPTOR match;
-
- // Look what we get back for this pixel format
- int pixelFormat = ::ChoosePixelFormat(m_hDC, &pfd);
- if (!pixelFormat) {
- DWORD error = ::GetLastError();
- }
- ::DescribePixelFormat(m_hDC, pixelFormat, sizeof(match), &match);
-
- // Activate the pixel format for this context
- ::SetPixelFormat(m_hDC, ::ChoosePixelFormat(m_hDC, &match), &match);
-
- // Create the OpenGL context and make it current
- m_hRC = ::wglCreateContext(m_hDC);
- ::wglMakeCurrent(m_hDC, m_hRC);
-
-}
-
-void GPW_Canvas::SetMousePosition(int x, int y)
-{
- POINT point = { x, y };
- if (m_hWnd)
- {
- ::ClientToScreen(m_hWnd, &point);
- ::SetCursorPos(point.x, point.y);
- }
-}
-
-
-void GPW_Canvas::SetMouseState(RAS_MouseState mousestate)
-{
- LPCSTR id;
- switch (mousestate)
- {
- case MOUSE_INVISIBLE:
- HideCursor();
- break;
- case MOUSE_WAIT:
- ::SetCursor(::LoadCursor(0, IDC_WAIT));
- ShowCursor();
- break;
- case MOUSE_NORMAL:
- ::SetCursor(::LoadCursor(0, IDC_ARROW));
- ShowCursor();
- break;
- }
-}
-
-
-bool GPW_Canvas::BeginDraw(void)
-{
- ::wglMakeCurrent(m_hDC, m_hRC);
- // check errors, anyone?
- return true;
-}
-
-
-void GPW_Canvas::EndDraw(void)
-{
- ::wglMakeCurrent(NULL, NULL);
-}
-
-void GPW_Canvas::SwapBuffers(void)
-{
- if (m_hDC) {
- ::SwapBuffers(m_hDC);
- }
-}
-
-
-void GPW_Canvas::HideCursor(void)
-{
- int count = ::ShowCursor(FALSE);
- while (count >= 0)
- {
- count = ::ShowCursor(FALSE);
- }
-}
-
-
-void GPW_Canvas::ShowCursor(void)
-{
- ::ShowCursor(TRUE);
-}
-