diff options
Diffstat (limited to 'source/gameengine/GamePlayer/common/windows/GPW_Engine.cpp')
-rw-r--r-- | source/gameengine/GamePlayer/common/windows/GPW_Engine.cpp | 120 |
1 files changed, 120 insertions, 0 deletions
diff --git a/source/gameengine/GamePlayer/common/windows/GPW_Engine.cpp b/source/gameengine/GamePlayer/common/windows/GPW_Engine.cpp new file mode 100644 index 00000000000..ff4dca9c50e --- /dev/null +++ b/source/gameengine/GamePlayer/common/windows/GPW_Engine.cpp @@ -0,0 +1,120 @@ +/** + * $Id$ + * + * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. The Blender + * Foundation also sells licenses for use in proprietary software under + * the Blender License. See http://www.blender.org/BL/ for information + * about this. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL/BL DUAL LICENSE BLOCK ***** + */ + +#pragma warning (disable : 4786) + +#include <assert.h> + +#include "GPC_MouseDevice.h" +#include "GPC_RenderTools.h" +#include "GPC_RawImage.h" + +#include "GPW_Canvas.h" +#include "GPW_Engine.h" +#include "GPW_KeyboardDevice.h" +#include "GPW_System.h" + +#include "SND_DeviceManager.h" + +#include "NG_NetworkScene.h" +#include "NG_LoopBackNetworkDeviceInterface.h" + + +GPW_Engine::GPW_Engine(char *customLoadingAnimationURL, + int foregroundColor, int backgroundColor, int frameRate) : + GPC_Engine(customLoadingAnimationURL, foregroundColor, backgroundColor, + frameRate) +{ +} + + +GPW_Engine::~GPW_Engine() +{ +} + + +bool GPW_Engine::Initialize(HDC hdc, int width, int height) +{ + SND_DeviceManager::Subscribe(); + m_audiodevice = SND_DeviceManager::Instance(); + + m_keyboarddev = new GPW_KeyboardDevice(); + m_mousedev = new GPC_MouseDevice(); + + // constructor only initializes data + m_canvas = new GPW_Canvas(0, hdc, width, height); + m_canvas->Init(); // create the actual visual and rendering context + + // put the Blender logo in the topleft corner + if(m_BlenderLogo != 0) + // adding a banner automatically enables them + m_BlenderLogoId = m_canvas->AddBanner(m_BlenderLogo->Width(), m_BlenderLogo->Height(), + m_BlenderLogo->Width(), m_BlenderLogo->Height(), + m_BlenderLogo->Data(), GPC_Canvas::alignTopLeft); + + // put the Blender3D logo in the bottom right corner + if(m_Blender3DLogo != 0) + // adding a banner automatically enables them + m_Blender3DLogoId = m_canvas->AddBanner(m_Blender3DLogo->Width(), m_Blender3DLogo->Height(), + m_Blender3DLogo->Width(), m_Blender3DLogo->Height(), + m_Blender3DLogo->Data(), GPC_Canvas::alignBottomRight); +#if 0 + // put the NaN logo in the bottom right corner + if(m_NaNLogo != 0) + // adding a banner automatically enables them + m_NaNLogoId = m_canvas->AddBanner(m_NaNLogo->Width(), m_NaNLogo->Height(), + m_NaNLogo->Width(), m_NaNLogo->Height(), + m_NaNLogo->Data(), GPC_Canvas::alignBottomRight); +#endif + // enable the display of all banners + m_canvas->SetBannerDisplayEnabled(true); + + // stuff that must be done after creation of a rendering context + //m_canvas->InitPostRenderingContext(); + + m_rendertools = new GPC_RenderTools(); + + m_networkdev = new NG_LoopBackNetworkDeviceInterface(); + assert(m_networkdev); + + // creation of system needs 'current rendering context', this is taken care + // of by the GPW_Canvas + m_system = new GPW_System(); + +// m_system->SetKeyboardDevice((GPW_KeyboardDevice *)m_keyboarddev); +// m_system->SetMouseDevice(m_mousedev); +// m_system->SetNetworkDevice(m_networkdev); + + m_initialized = true; + + return m_initialized; +} |