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Diffstat (limited to 'source/gameengine/GamePlayer/common/windows/GPW_Engine.cpp')
-rw-r--r--source/gameengine/GamePlayer/common/windows/GPW_Engine.cpp112
1 files changed, 0 insertions, 112 deletions
diff --git a/source/gameengine/GamePlayer/common/windows/GPW_Engine.cpp b/source/gameengine/GamePlayer/common/windows/GPW_Engine.cpp
deleted file mode 100644
index f5e9f2e767c..00000000000
--- a/source/gameengine/GamePlayer/common/windows/GPW_Engine.cpp
+++ /dev/null
@@ -1,112 +0,0 @@
-/**
- * $Id$
- *
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-#pragma warning (disable : 4786)
-
-#include <assert.h>
-
-#include "GPC_MouseDevice.h"
-#include "GPC_RenderTools.h"
-#include "GPC_RawImage.h"
-
-#include "GPW_Canvas.h"
-#include "GPW_Engine.h"
-#include "GPW_KeyboardDevice.h"
-#include "GPW_System.h"
-
-
-#include "NG_NetworkScene.h"
-#include "NG_LoopBackNetworkDeviceInterface.h"
-
-GPW_Engine::GPW_Engine(char *customLoadingAnimationURL,
- int foregroundColor, int backgroundColor, int frameRate) :
- GPC_Engine(customLoadingAnimationURL, foregroundColor, backgroundColor,
- frameRate)
-{
-}
-
-
-GPW_Engine::~GPW_Engine()
-{
-}
-
-
-bool GPW_Engine::Initialize(HDC hdc, int width, int height)
-{
- m_keyboarddev = new GPW_KeyboardDevice();
- m_mousedev = new GPC_MouseDevice();
-
- // constructor only initializes data
- m_canvas = new GPW_Canvas(0, hdc, width, height);
- m_canvas->Init(); // create the actual visual and rendering context
-
- // put the Blender logo in the topleft corner
- if(m_BlenderLogo != 0)
- // adding a banner automatically enables them
- m_BlenderLogoId = m_canvas->AddBanner(m_BlenderLogo->Width(), m_BlenderLogo->Height(),
- m_BlenderLogo->Width(), m_BlenderLogo->Height(),
- m_BlenderLogo->Data(), GPC_Canvas::alignTopLeft);
-
- // put the Blender3D logo in the bottom right corner
- if(m_Blender3DLogo != 0)
- // adding a banner automatically enables them
- m_Blender3DLogoId = m_canvas->AddBanner(m_Blender3DLogo->Width(), m_Blender3DLogo->Height(),
- m_Blender3DLogo->Width(), m_Blender3DLogo->Height(),
- m_Blender3DLogo->Data(), GPC_Canvas::alignBottomRight);
-#if 0
- // put the NaN logo in the bottom right corner
- if(m_NaNLogo != 0)
- // adding a banner automatically enables them
- m_NaNLogoId = m_canvas->AddBanner(m_NaNLogo->Width(), m_NaNLogo->Height(),
- m_NaNLogo->Width(), m_NaNLogo->Height(),
- m_NaNLogo->Data(), GPC_Canvas::alignBottomRight);
-#endif
- // enable the display of all banners
- m_canvas->SetBannerDisplayEnabled(true);
-
- // stuff that must be done after creation of a rendering context
- //m_canvas->InitPostRenderingContext();
-
- m_rendertools = new GPC_RenderTools();
-
- m_networkdev = new NG_LoopBackNetworkDeviceInterface();
- assert(m_networkdev);
-
- // creation of system needs 'current rendering context', this is taken care
- // of by the GPW_Canvas
- m_system = new GPW_System();
-
-// m_system->SetKeyboardDevice((GPW_KeyboardDevice *)m_keyboarddev);
-// m_system->SetMouseDevice(m_mousedev);
-// m_system->SetNetworkDevice(m_networkdev);
-
- m_initialized = true;
-
- return m_initialized;
-}